Open Sesame

Welcome to the Open Sesame DIY escape room site. Here you will find advice, tips, and ideas to create an escape room in your very own home.

What is an Escape Room?

An escape room is an interactive game where a group of players work together to solve a sequence of puzzles to “escape” their current environment or complete some other themed objective. The players are “trapped1” in a room with a theme and given a dire scenario that they must solve (e.g. “You are trapped in a dungeon facing eminent execution,” or “Deadly aliens have boarded your spaceship and are coming to eat your heads.”)

What makes an escape room unique is that the puzzles to be solved are integrated into the physical room(s) the players are in. Locks click open, containers offer new objects to manipulate, and doors open to new spaces to explore. All these supply an immediacy and importance to the puzzles being solved.

Commercial vs. DIY Escape Rooms

There are thousands of establishments throughout the world providing escape room games. If you live in an urban area, chances are there is an escape room near you. For a fee, you and a group of friends can be immersed in an escape room of themed construction for a truly immersive environment. The room’s design and puzzles can be especially intricate. Considering it can be used around 8 times a day for many years, extra expense can be used to custom build the room.

In contrast, a DIY escape room is a makeshift escape room in your home (or other conveniently available space). Your improvised escape room won’t have the customized set of a commercial escape room (unless you really like set construction), but with a bit of imagination, you can replicate the same experience in your own home.

Why DIY Escape Rooms?

Given the abundance commercial escape rooms, why go through the trouble of making your own? There are several reasons, actually.

Customize for the players

Although commercial escape rooms come in many themes and difficulty levels, they are ultimately designed for a general audience. In contrast, when creating a DIY escape room at home, you will probably know exactly who the players will be. This allows you to customize the game for them.

Making an escape room for a children’s birthday party? Simplify the puzzles and throw in some fun activities. Making an escape room for a group of friends that have done many before? Expand on the puzzles you all already know and add an added level of complexity. Do the players share a common interest or knowledge (such as a particular movie or TV series)? Build a room and puzzles around that.

Cost

A commercial escape room will run well over $100 USD for a 1 hour group activity, which makes it not cheap. In contrast, a DIY escape room can potentially be constructed from materials around the house.

I won’t promise that a DIY escape room is free (even discounting the personal time it will take to prepare the room). You will probably need to purchase some locks to get started. And I do find myself spending some money each time buying parts for physical puzzle items. But ultimately, your budget is controlled by you, so you can spend as little or as much as you like.

Play with any group size

To maximize their profit, a commercial escape room tries to maximize the amount of people playing at one time. This is typically done by imposing minimum group sizes or combining strangers from independent groups together.

So with a commercial escape room you are likely to participate with a party of 8-10 people. Unfortunately, with a group that large some people are inevitably going to miss out on much of the puzzle solving.

With a DIY escape room, there is no real incentive to bundle large groups. The DIY escape room works just as well, if not better, for a small group of friends. In fact, groups can be broken up based on skill level, so that less advanced players have more chance to participate.

No time limits

A commercial escape room is booked several times throughout the day. That means that there is a finite time players can use the escape room before it has to be cleared out and reset for the next reservation. Consequently, players are given a time limit (usually 1 hour) to solve all the puzzles. If the players need more time, then they fail and are kicked out, which makes for a much less satisfying experience.

A DIY escape room has no such limitation. Players can be given enough time (and hints) as necessary to complete all the puzzles. Regardless of skill level or luck, the players can always be given the satisfaction of completing everything.

You can always make more

Even if you have the money to regularly go to escape rooms, you will still be limited by the escape rooms available. Escape rooms have low replayability, and new escape rooms are slow to be built. Eventually, you will run out of escape rooms to try in your area. DIY escape rooms are limited only by your imagination.

Trapped at home

I originally got started with DIY escape rooms during the global COVID-19 pandemic. During this time, many communities such as my own were under mandated lockdown, and all commercial escape rooms were closed. But a DIY escape room does not require you to leave your house. So, it is a great activity for those times when you are forced together.


  1. Although escape rooms frequently feature a scenario where players are trapped in a space, never actually physically restrain or lock players in a room. All participants should be capable of evacuating in case of emergency. ↩︎

Jan 1, 2025

Subsections of Open Sesame

Getting Started

Ready create your own escape room? This page goes over the basics to get you started.

Anatomy of an Escape Room

Before we jump into discussing designing the particular elements of an escape room, let us first consider the overall structure of the design. If you have participated in an escape room, at any time you were probably thinking in terms of the things you found and the locks you had to open. But when designing an escape room, it is helpful to think of the structure in terms of rooms1 and boxes.

A room is, well, a room. It is a space in which players can roam. It also contains clues, items, and boxes as well as potential passages to other rooms and the exit. Boxes are containers that likewise contain clues and items.

Both rooms and boxes are opened by solving a puzzle that allows them to be opened (except, of course the room the players start in). From a design standpoint, rooms and boxes are very similar.

Once the rooms and boxes have been decided on (we will get to how to do that shortly), the elements can be arranged in a flow diagram that specifies the order in which players must solve them. Here is an example of how an escape room might be structured.

graph TB;
  R1[Room 1: Office Space] --> B1(Box 1: Formula) & B2(Box 2: 'Oregano' Stash)
  style R1 fill:#fee,stroke:#b66
  B1 & B2 --> R2[Room 2: Laboratory]
  R2 --> B3(Box 3: Lab Notes)
  style R2 fill:#fee,stroke:#b66
  B3 --> B4(Box 4: Secure Email) & B5(Box 5: Weapons)
  B4 & B5 --> E[Exit]
  style E fill:#fee,stroke:#b66

What makes organizing your escape room this way so important is that it allows you to ensure that the arrangement of items in your escape room is correct. In particular, the arrangement of items in your escape room must follow the following 2 rules.

  1. The puzzle for any box or room must need only items that are accessible without the items in that box or room.
  2. It should not be possible to open a box or room before its time.

Of these 2 rules, the first is the most important. If it is broken, the escape room cannot be solved. In the example above, Box 1 better not require an item that is located in Room 2. If that is the case, then the players will never be able to progress because they need Room 2 to open Box 1 but need Box 1 to open Room 2. Avoiding this situation is easy with the flowchart. Simply ensure that all the items required for the puzzle of any given box or room are located in an earlier node.

The second rule is a bit less important because violating it at least doesn’t get the players stuck. Still, you don’t really want the players to be able to open the exit without solving all of the previous puzzles. Also, the story comprising your escape room might make less sense if things are opened in the wrong order. And there may be cases where 2 locks need to be opened in a certain order. You should make sure the second cannot be opened before the first. This can be verified by making sure that the puzzle for every box and room requires at least one item from every node pointing directly to it.

Although the full flowchart is useful, in truth I rarely ever draw out the whole thing. It is simply too inconvenient during the design process when the structure is constantly shifting. Instead, I usually just write things out in a linear outline. The outline is a simple ordered list of rooms and boxes, like this.

  • Room 1
    • Items
      • Item 1
      • Item 2
  • Box 1
    • Puzzle
      • Do X with item 1
      • Do Y with item 2
    • Items
      • Item 3
      • Item 4

An outline like this is easy to edit in a text editor or word processor. Also, it is easy to verify rule 1, any box/room needs items only from accessible boxes/rooms. To verify this, simply search each item in a puzzle and verify that it occurs earlier in the document. Rule 2, verifying that you cannot open a box/room too early, is a bit harder without the explicit flowchart. But you can once again check where the items that each puzzle requires are revealed and make sure that at least one of the items appears in a room or box that should be open first.

The Plot

Right now you might be thinking, Plot? I want to make escape rooms, not write stories. We’re already 3 pages into this stupid web site and we’re still talking about things like plot.

I admit that on the first time I set out to make an escape room, I didn’t give much credence to the story. But what I found is that the story is important for a couple of reasons. First, the story provides purpose for the players. It is what elevates the game above a simple puzzle collection.

Second, constructing the story early helps with the overall design of the escape room. The plot points of the story form the aforementioned rooms and boxes that structure the room. I’m constantly surprised how, once I come up with the basic plot structure, how quickly the rest of the escape room comes together. Simply having an idea of what each room and box will mean helps come up with creative ideas.

That’s not to say that the design of the escape room should be a linear process. After outlining the basics of the plot, I find it most useful to bounce back and forth from puzzle design to plot refinement and back. The plot points can provide inspiration for clever puzzle designs. And the design of puzzles can provide interesting refinements for the plot.

The Puzzles

Yes. Finally. The puzzles. The best part of any escape room.

The puzzles can be pretty much anything. And, of course, you’ll find lots of suggestions on the puzzles pages here. But, remember as you design puzzles that you are not creating the same variety of puzzles that you might find in, say, a book of crossword or Sudoku puzzles. So, here are some features of the best escape room puzzles.

  • Lateral Thinking The best escape room puzzles are solved with a bit of lateral thinking. The puzzles comprise a collection of items and clues that on face value have no particular significance. But when looked at differently or put together in the right way, a secret meaning is revealed.
  • Shortness The mechanics of the puzzle should not take a long time to complete. Players might take a long time to figure out to solve a hard puzzle, but once they achieve that “ah-ha” moment, the answer to the puzzle should be quick and self evident.
  • Uniqueness Each puzzle in the escape room should be unique. In fact, none of the players should have ever seen any of the puzzles or anything like them.

When starting the puzzle design for your escape room, it is good to start by browsing puzzle suggestions from this site and others while keeping these features in mind. You can also get inspiration from any commercial escape rooms that you have done. As you think about potential puzzles, it is a good idea to keep a list of potential ideas, even if you do not yet have an idea where you will use it. You never know when inspiration will hit, and it is good to jot down ideas as they come before they are forgotten.

The Space

As you are designing your escape room, consider the space in which you are going to construct it. Presumably, you are going to repurpose one or more rooms of your house or other living space to do it.

You have probably noticed that in the general descriptions I have given so far, I often refer to multiple rooms. There is something pleasant about opening new spaces midway through the game. It keeps the game fresh and gives a nice indication of progress. That said, you are in no obligation to use more than one room if you so choose.

If you do decide to use multiple rooms, consider the options in your dwelling and decide how the players will move from one room to the next. Perhaps you are fortunate enough to have two adjacent rooms with a connecting door, which simplifies things. If you don’t have such a spot, you may need to improvise.

If you don’t have 2 adjoining rooms, don’t fret. DIY escape rooms are all about improvising. Perhaps you can find 2 rooms that are separated by a short walk down a hallway or by a jack-and-jill bathroom. You could potentially work the separating space into the escape room, or simply instruct the players to ignore things in between the rooms. Another option, if you have a large enough room, is to divide it into parts. One simple way to create a partition is to hang sheets from the ceiling or a clothesline.

Chances are, the rooms you are using are not empty. They will have furniture — tables, sofas, shelves, and the like. Some of these elements can be incorporated into the game if they fit. Otherwise, they can be moved off to the side. You can cover them with a sheet or simply instruct players they have no relevance to the escape room.

Playing the Escape Room

Once you’ve designed your escape room, built all your puzzles and props, set up everything in your rooms, and tested to make sure everything works, you are ready to play the game. The game operates with a proctor (that’s you, the designer of the game) and some number of players. 1-4 players at a time usually works best.

The proctor starts the game by going over the instructions of the game. These establish the ground rules. This will include some basic escape room stuff, like what type of locks are being used and how they are operated. But you will probably have extra instructions due to your improvisations. For example, I often lock boxes and doors using padlocks attached to string, so I always instruct the players to not untie any of the string; rather all puzzles should be solved by opening the padlock. This is also a good time to let players know of anything not part of the game (e.g. ignore anything in the cabinets).

With the rules out of the way, the proctor then describes the scenario. My preference is to keep this description short by telling the players only who they are, where they are, and what they are immediately doing. Something like, “The group of you have been summoned to your recently departed uncle’s old mansion at the top of the hill. You all stand to inherit a small fortune, but no one has yet found the will. Your lawyers have urged you to come here in hopes that you find the will and avoid a lengthy legal battle.” Remember that an escape room is also an interactive story, so the plot should progress and the stakes should be raised as the players progress (e.g. the will you find stipulates you must spend the night to inherit the fortune; you find that the mansion is actually filled with deadly traps; you discover that your uncle was deep into the occult and plans to sacrifice your souls to return to an immortal life).

From here on out, the players run the game. The proctor sits back and quietly monitors the players. One of the functions the proctor should perform is to ensure that the players do not accidentally (or intentionally) circumnavigate or break the puzzles. To win an escape room, players need to explore aggressively and use items in unconventional ways. That could lead players to do things you had not anticipated. For example, I once had a puzzle involving a key trapped in a mechanism that required a secondary object to fetch the key out. Instead, one of the players picked up the mechanism and shook out the key. Oops, that was missing the point. So, I said that, no, the mechanism is supposed to be affixed to the table, and you cannot lift it up. Then I reset the puzzle so the players could try again.

The other major function of the proctor is to provide hints when the players get stuck. Hints should be given sparingly; the big fun of playing an escape room is solving the puzzles. I personally find that after going through the setup for the game, I have a hard time keeping quiet about the puzzles, so I have to concentrate on sitting back and watching.

That said, the escape room gets frustrating if the players cannot figure out a puzzle. Once all the players agree that they need a hint, give one. Try to give a hint that nudges the players in the right direction without giving the solution outright. For example, if the players are struggling to decode a message, a hint might be to look for clues displayed around the room to help direct them to the item posted to the wall that provides the decoder.

Although the proctor does not get to play the game (you already know all the answers), administering an escape room is a fun and rewarding experience in its own right.


  1. You may notice that the word “room” is being overloaded here. The game that is colloquially refereed to as an “escape room” often actually comprises multiple physical “rooms”. To be clear, we are using the phrase “escape room” to refer to the game as a whole whereas the single word “room” means a specific partition of the space. ↩︎

Equipment

This page lists some of the basic equipment that you will need to construct a basic at-hoe escape room. The first items are required, but cheap and can be improvised, so you can probably build the escape room with items lying around your home.

The later items are things that are helpful, but relatively expensive. If you have them, great. If not, don’t fret.

Note that although in some cases there are suggestions on equipment that you can use, I have no affiliation with any of these items or their manufacturers.

Locks

Locks

What would an escape room be without locks? Use physical locks to make your puzzles tangible.

Containers

Containers

You will need a group of boxes, bags, and cases to stow items that players will discover.

String

String

Have some string on hand to help improvise locks and devices.

Printer

Printer

A computer and printer will make easier to create and manage notes and hints.

Internet

Internet

Post content to the internet, point to it with QR codes, and let players use their smartphontes to interact with the data.

3D Printer

3D Printer

You don’t need a 3D printer, but if you have access to one, you can fabricate items quickly.

Jan 1, 2025

Subsections of Equipment

Locks

What would an escape room be without locks? The puzzles the players solve culminate in the opening of a box or door. Any interesting escape room is going to have 5-10 locking mechanisms, and padlocks are the easiest type to use.

Chances are, you don’t have quite this many padlocks lying around. Fortunately, you’re not using them to really secure anything value. The locks are more symbolic than anything else. So for less money than it would take to go to a commercial escape room, you can buy enough locks to build your own (or use the makeshift solution at the end).

Digit Locks

Often, it is easiest to create puzzles that make numbers, so most of the locks I use are number combination locks. You will want something where you can set your own code (most digit locks let you do this).

Simple luggage padlocks will do the trick. I have had good luck with these luggage digit padlocks. They are cheap, but they are easy to set a code and ar unambiguous when you dial in the code. As an added bonus, the dials have different colors, which you can work into clues (but keep in mind that the colors are not in a consistent order).

Word Locks

To make things more interesting, it is fun to incorporate code words into the puzzles. For this, you need a padlock that uses letters instead of numbers.

There are multiple such locks available. I have a love-hate relationship with the Master Lock word combination padlock. The construction is solid enough for a puzzle (I’ve seen them used in commercial escape rooms many times), but the stupid thing doesn’t come with enough letter dials to actually form words. (It has 5 dials, but only comes with 4 dials with letters.) To make interesting words, you really have to buy two or more to mix and match dials. But if you are willing to buy 2 (use one for words and one for numbers), they work quite well.

Directional Locks

Master Lock sells a directional lock that has a knob on front that you push up/down/left/right to form a pattern. You can set it to your own combination of movement, but be careful because I managed to jam up (and hence destroy) one of these locks trying to set the pattern.

A directional lock lends a nice change to the code representation, but it tends to be a little tricky to represent directions in a puzzle. I’ve never seen more than one used in any escape room.

Unfortunately, at the time of this writing, Masterlock has discontinued its production of directional padlocks, and so far no other company is producing any replacements. If you cannot get a hold of a physical directional lock consider this alternative approach.

Key Locks

You can also use locks that open with a key. Key locks are available in just about any size you need.

You may find that you don’t use key locks as much as you would expect. There is not a lot of point in putting keys in boxes, since you have just solved a puzzle to remove the lock for the box the key is in. So keys are typically used in situations where they are hidden. Another situation might be that the physical constraints of a puzzle require a container too small for items it reveals, so you provide a key to the “real” box.

Paper Locks

Honestly, you don’t need physical locks. You could just put a note on a container or door that says do not open until you give the game master the correct code.

But there is something visceral about using a physical lock. The anticipation as the dials click and the cha-chunk when the lock finally opens. I think that adds enough value to justify using the physical locks.

Containers

Once you have locks, the next thing you will need is stuff to lock up. Any escape room is going to make use of several containers (i.e. “boxes”) that hold items providing clues to the next puzzle.

A commercial escape room builds most of these boxes into the room’s set. How elaborately you wish to match the boxes to your theme is up to you. Most likely you already have many containers like luggage, backpacks, cases, and storage cases. Even cardboard boxes can be leveraged.

String

It is always good to have some string on hand when setting up your escape room. Your escape room will almost certainly require some amount of juryrigging, and some type of string or rope will probably be required.

One of the most common needs for string is attaching locks to something that needs to be locked. Chances are, the doors in your room do not have a convenient, settable combination lock. So, you will probably have to attach a padlock of the appropriate type, which will probably involve attaching a string to the knob or across the door. Likewise, some of your containers may not have convenient attachement points for locks, so string can often be used to force an attachment.

When using string, you may want to tell players as part of the rules that they are not to untie strings. None of the puzzles will involve untying knots.

Printer

Any escape room is bound to have numerous notes, instructions, and labels. Creating these items is usually easier and faster with a computer and printer. If you don’t happen to have a printer handy, you can instead write and draw these things by hand.

Internet

Although not really practical for a commercial escape room, the internet is a handy resource to incorporate into a home escape room. Email and web are so integral in today’s life that putting part of the materials online is a fun and easy way to make puzzles more interesting. Just have the players bring in their smartphones to access puzzles and clues you put on the internet. Here are some free resources to set that up.

QR Codes

A QR code is the name for those square computer codes like that shown here. They are very convenient for taking a smartphone to a specific web site. With the most recent versions of iPhone and Android, you can just point the camera at the QR code, and you can tap right to the QR’s web page. QR codes are a convenient way to take players to an online clue or puzzle.

There exist many free QR code generators. Just search the web for them. The one I used was QR Stuff because it provides a service to shorten the URL to make more robust codes.

Online Documents

To incorporate the web into your puzzles, you will have to create online content. You don’t have to be an expert in web site design to create content. There are very simple ways to post something. A very simple way is to post a document online.

Google Docs is a convenient way to create an online document. Simply write the document in your browser, and then share it to get a URL to view it. Then use the aforementioned QR code generators to get players to that URL. Alternately, there are other file storage sites that allow you to share files such as Dropbox, OneDrive, and many others.

Web Site Builders

Simply posting a document might not look as nice as you would like. A page-based document won’t reformat itself for view on different mobile devices. A simple HTML-based web page might look nicer.

There are lots of ways to build web pages. If you happen to know how to create your own web pages, that’s a great way to make content. But if you are not experience in web page building, don’t worry. There are lots of free easy tools available to create content.

Web page builders range from simple editors without a lot of control to complex. A good place to start is Google Sites, which is easy, but does not give you a lot of control.

Forms

Instead of writing a code into a lock, a puzzle can involve entering the correct response into a web form. Once again, rather than writing your own HTML code to create a form, you can use one of the numerous online form builders. Google Forms has a nice feature that allows you to “validate” responses that players have. Another nice feature is that you can embed a Google Form inside of a Google Site so you can mix form and other HTML elements.

3D Printer

To be clear, you do not need a 3D printer to create an escape room. Although there are many affordable options, 3D printing is a hobby onto itself.

If you happen to have access to a 3D printer, it can be helpful to fabricate items as you need them, which can make life easier. If you have one, you will probably use it. But if you don’t, it will still be possible to find, buy, construct, or jury-rig everything you need for a great at home escape room.

One particularly useful thing I have found to print are latches that can be used with padlocks. It is convenient to scale and print these to the type of padlocks you have and then glue them to makeshift containers like cardboard boxes. Again, you don’t need a 3D printer to create these. You can probably find something similar at your hardware store or just improvise by wrapping string around the box connected with the lock. But if you have the printer, it can simplify things.

Puzzles

The puzzles are the best part of any escape room. The puzzles used for an escape room tend to differ from those you might find in, say, a book of crossword or Sudoku puzzles. Where the mechanisms to solve a crossword puzzle are roughly the same from one to the next, each escape room puzzle is different. You won’t know how to solve an escape room puzzle at first; you might not even recognize it as a puzzle right away. The trick to the best puzzles requires lateral thinking to use objects and information in abnormal ways.

These pages provide suggestions on puzzles you might use for your own escape rooms.

Hidden Messages

Hide a code or a message in what at first looks like a normal message.

Highlight Letters

Highlight Letters

Highlight letters using bold, colors, or other font changes.

Capital Letters

Capital Letters

The capital letters in the message don’t follow grammar. That’s because they spell out a secret.

Numbers for Letters

Numbers for Letters

Hide a number code by replacing letters in a message with similar looking numbers.

Number Words

Number Words

Numbers that naturally belong in a message form a code.

Rotated Letters

Rotated Letters

Spell out a secret word by rotating or flipping letters.

Misspellings

Misspellings

Hide a phrase in a note by intentionally misspelling words.

Code-Word Lookup

Code-Word Lookup

A meaningless message reveals a clue when paired with a separate list of code words.

Ciphers

A simple way to hide a message is to use a cipher to turn text into gibberish.

Alphabetic Substitution

Alphabetic Substitution

Make a table converting each letter to another letter. Reverse the process to get the message back.

Symbol Substitution

Symbol Substitution

Decode a sequence of symbols by replacing each one with a number or letter.

Pigpen Cipher

Pigpen Cipher

A particular cipher that uses grids to define a unique symbol for each letter.

Morse Code

Morse Code

Use the classic code of dots and dashes to spell a message.

Braille

Braille

Leverage this alphabet for sightless reading to encode a message in a pattern of dots.

Paper and Pencil

Incorporate classic written puzzles to find larger puzzles in the escape room.

Crossword Lookup

Crossword Lookup

Use the solution of a crossword puzzle as a word lookup to find a code.

Horizontal Fill In

Horizontal Fill In

Solving for words in a list reveals a crosswise code word.

Symbol Algebra

Symbol Algebra

Make a simple algebra problem with symbols instead of letters.

Word Find

Word Find

Hide a code in a word find puzzle.

Nonogram

Nonogram

Use logic to fill in squares that reveal a code.

Decoder Devices

Decrpyt a message using a unique decoder device.

Grid Lookup

Grid Lookup

Find a sequence on a map by looking up grid coordinates.

Invisible Ink

Invisible Ink

A black light reactive pen and a UV flashlight reveal hidden messages.

Paper Segment Display

Paper Segment Display

A template of a seven-segment display reveals numbers in an odd pattern.

Mirror Images

Players have to reflect an image to get the proper code.

Reflected Code

Reflected Code

A normal-looking code is reflected to reveal the real code.

Hiding Places

Where to hide (and not hide) objects in a room.

Unfair Hiding Places

Unfair Hiding Places

Places where players should not be expected to find clues.

Underneath

Underneath

Hide a clue underneath an easy to move object.

Underside

Underside

Stick a clue to the bottom of an object.

Tea Light Message

Tea Light Message

A message magically appears as a candle warms up.

Maps

Maps

Provide a map of the room to find a well hidden object.

Mazes

The players must find and navigate a maze.

Follow Path

Follow Path

Follow the correct path through the maze and collect the codeword as you go.

Maze Directions

Maze Directions

Follow the path of a maze with a directional lock.

Map Trace

Map Trace

Let players be globetrotters as they follow a path on a map.

Misdirection

With a little misdirection and a lot of overthinking, players miss the obvious answer.

Literal Code

Literal Code

The message literally gives a code, but the context implies a different meaning.

Red Herring

Red Herring

Throw in a fake clue or two to throw players off track.

Pointless Form

Pointless Form

The online form is impossible. Follow a link to the real data.

Construction

A code is revealed when something is constructed by putting pieces together.

Jigsaw Holes

Jigsaw Holes

The missing pieces in a jigsaw puzzle reveal a code.

Unlikely Tools

These puzzles are solved by using an object as a tool in an unlikely way.

Magnet Fishing

Magnet Fishing

Use a magnet to retrieve an out of reach key.

Orders and Arrangement

Place items in the correct order to reveal the code.

Stick Word Grid

Stick Word Grid

A group of sticks with letters form a message when arranged correctly.

Groovy Blocks

Groovy Blocks

The grooves in blocks don’t seem to align, until you stack them.

Cup Cryptex

Cup Cryptex

A cryptex is formed with everyday Styrofoam cups.

Qr Construction

Put together a QR code to get the next clue.

Jigsaw QR

Jigsaw QR

Make a jigsaw puzzle by cutting a QR code that players must reassemble.

QR Fold In

QR Fold In

Complete a QR code by using simple Origami folds.

QR Cube

QR Cube

Solve a 3D rotating cube puzzle to expose a QR code.

Fold Back QR

Fold Back QR

A sheet of paper must be folded backwards to line up a QR code.

Simple Machines

Simple machines can add some dynamic components.

Hook Pulley

Hook Pulley

A hook and some string form a simple gravity-driven pulley mechanism.

Hanging Boss

Hanging Boss

The main antagonist is revealed and then defeated.

Miscellany

Puzzles that do not fall into any of the other categories.

Sketch Directions

Sketch Directions

Players must “sketch” a pattern on a directional lock.

Jul 18, 2024

Subsections of Puzzles

Hidden Messages

One of the most common escape room puzzles is a message or code hidden in what otherwise looks like a normal note. The basic approach is to differentiate some subset of the letters or words. Experienced players learn to look for idiosyncrasies in any text they see.

Highlight Letters

Highlight Letters

Highlight letters using bold, colors, or other font changes.

Capital Letters

Capital Letters

The capital letters in the message don’t follow grammar. That’s because they spell out a secret.

Numbers for Letters

Numbers for Letters

Hide a number code by replacing letters in a message with similar looking numbers.

Number Words

Number Words

Numbers that naturally belong in a message form a code.

Rotated Letters

Rotated Letters

Spell out a secret word by rotating or flipping letters.

Misspellings

Misspellings

Hide a phrase in a note by intentionally misspelling words.

Code-Word Lookup

Code-Word Lookup

A meaningless message reveals a clue when paired with a separate list of code words.

Apr 1, 2024

Subsections of Hidden Messages

Highlight Letters

Hide a message in a note by highlighting letters that spell out a secret code. The basic contents of the note itself just give some information about the plot. But some of the letters in the note are clearly highlighted and spell out a secret message or code.

Consider the following ominous note that players find.

Greetings adventurers!

Welcome to fantasy atoll. Make yourselves at home.

Don’t panic. Perchance some of you will survive.

Note the bold highlighting of some of the letters. If we write these out, we get “ten four nine”. This could be the combination for one of the locks in the room: 1049.

The highlighting can be anything that distinguishes letters from others. In this example the letters for the code are darker than those around them. Other cues, such as color or background could be used. What is important is that the highlighted letters are easily distinguished from the other letters.

Because the highlighting is meant to be clear, this type of puzzle is usually easy to solve. This is a good introductory puzzle for novice players. See the other forms of hidden messages for more subtle ways of hiding codes.

Capital Letters

Instead of highlighting letters using a change in font, another way to hide a message in a note is to use capitol letters.

The note is fairly normal, but the capitol letters do not follow correct grammar rules. Instead, the entire message is in lowercase except capitol letters that spell out the secret message.

i have been happily married to my huSband for many yEars now. yet, i haVe the biggEst secret a persoN can have. thuS i fear every day someone wIll eXtricaTe thE truth.

now the lifE of my family is in daNger. i musT now do sometHing dRastic. tomorrow it will all be ovEr, one way or anothEr.

Collecting the capitol letters, you get S E V E N S I X T E E N T H R E E. Splitting the words, the code is seven sixteen three (7163).

Numbers for Letters

A numeric code is easy to hide in a message by replacing some of the letters in the message with numbers. Several letters look similar to one of the numeric digits, so they can be subtly replaced.

Captain’s Log

The starship Faustus r3ached the outskirts of Alpha Centauri only to make a trou8ling discovery. We have encountered life fØrms free floating in space r4ther than bound to a planet. The organi5m we dubbed “death worm” has already terminated over a quarter of the crew.

In the above message there are 5 numbers, which list out the code 38045.

Hiding a code like this is easy, especially when using all caps in the message. The following table, adapted from leet, provides some suggested substitutions.

NumberLetters it can replace
ØO, Q
1I, L
2Z
3E
4A
5S
6G
7J, T
8B, X

When substituting a number digit for a letter, it is important to be able to distinguish the two. Otherwise, it will be impossible for the players to solve the puzzle. You may need to add distinguishing features. For example, a zero is indistinguishable from an “O”, so you will need to add a slash to the zero (i.e. Ø).

This puzzle tends to be easy to solve. A variation to make this more challenging for experienced players is to spell out one of the digits instead of using this substitution. Here is a message I once used.

The fire has been called Øff, my friend. No one is coming to h3lp you. You might as well come out and join the others. I promise I won’t hur7 you.

The players quickly found the code 037. But that did not fit any of the locks. The difficult part of the puzzle is to recognize that the word “one” is part of the message. Inserting a “one” into the digits, you get the proper code 0137.

Number Words

A numeric code can be hidden in a message by writing a message that has numbers as part of it. Here is an example.

Good job! You have reestablished my connection to our communication and research notes. Since General Halftrack isolated me 3 days ago, I have been desperate for help.

I need you to find the formula to the virus treatment that I developed merely 2 days before I left for this emergency trip.

These 16 weeks on the road have been exhausting, and I’m so glad to be able to talk to you again.

On reading this note carefully, you will notice that there are three numbers that are part of it, taking the place of words: 3, 2, and 16. Concatenating these numbers together we get the code 3216.

In the previous message, the numbers are highlighted by representing them numerically. For an extra challenge, write out the numbers as words.

Good job! You have reestablished my connection to our communication and research notes. Since General Halftrack isolated me three days ago, I have been desperate for help.

I need you to find the formula to the virus treatment that I developed merely two days before I left for this emergency trip.

These sixteen weeks on the road have been exhausting, and I’m so glad to be able to talk to you again.

Apr 1, 2024

Rotated Letters

Spell out a secret word by rotating or flipping letters. Most of the letters will be normal, but some will be placed in a weird orientation.

In the message above, an observant reader needs to see that there are 5 letters upside down. They spell out “cream”, which could be a secret password.

Using rotated or mirrored letters can be tricky. You need to make sure to use letters with enough asymmetry to be able to tell the transformed letters from normal ones. Letters like “o”, “x”, and “l” will be difficult to see.

Because letter options are often limited, another way to use rotated/flipped letters is simply change one letter of words to include in the secret.

In this message, there are upside-down letters in the words thirteen, one, and two, revealing the code 1312.

One way to create rotated letters is to use special characters of flipped letters, which can be copied from special Unicode characters. But a more versatile way to do it is to rotate or flip images of characters in an image editor.

Misspellings

Hopefully, as you create notes and other material for your escape room, you are doing some proofreading to ensure that the language is correct. But, sometimes you can intentionally introduce mistakes to highlight words that add up to a secret message. One simple such mistake is a misspelling of a word.

As I awoke, there appeared before me a body of pure light. “Loook upon me,” it said, “and hear my words.”

“What do you want?” I stammered

“You have been selected for a quest,” it said. “You must travel over the highest mountains and undr the thickest forest canopies. Go to the temple of peace and find the chairrs of the five kingdoms.”

Look closely at this note and you will see that there are exactly 3 misspelled words: loook undr chairrs (look under chairs), which gives a clue on where to find an important item.

Make sure that your misspellings are egregious (that is, easy to spot) but also unmistakable for the word they are supposed to represent. Players need to be able to pick out the words but still be able to understand them. Keep in mind the reading level of players. Young children or English-as-a-second-language players are likely to have more trouble with a puzzle like this.

Code-Word Lookup

For the code-word lookup puzzle, players need to put together two clues. The first clue is the message itself. But the message alone does not have any real meaning. To get the meaning, the players need to put the message together with a second clue containing a list of code words and their meaning (which may just be a digit for a numeric password).

Here is an example I have used. The players find an old diary with the following entry.

Dear Diary,

Today was the best Day of my life. I met the man of my dreams: Todd. We met at the park. He was walking his ferret. I was hiding in the bushes. He is sooooo cute with his pouting Lips and big brown Eyebrows. I didn’t have the courage to talk, but I did find out where he lives. Tomorrow, we’ll “meet” again. I’ll bring Mr. Knife for luck.

This message alone does not provide anything of value. However, in another box the players find this page from a scientific psychology paper.

Most of the text of this “paper” is nonsense. The important part is the enumerated lists provided. To solve the puzzle, the players have to match words in the diary message to the listed words in the paper and use the associated numbers to build the passcode. (The message inappropriately capitalizes these words to help players make this connection and pick out the appropriate words.) The words to pick out are “Day”, “Lips”, “Eyebrows”, and “Knife”, which correspond to the digits 4, 4, 8, and 2, respectively. Thus, the passcode is 4482.

A variant of this method is the crossword lookup where instead of providing the code-word lookup in a list, it is hidden in a crossword puzzle.

Ciphers

A simple way to hide a message is to use a cipher to turn text into gibberish. A cipher is a way to turn plain text into something unrecognizable. When used as an escape room puzzle, the players get the unrecognizable encrypted text and need to find and apply the appropriate cipher to restore the plain text. Here are some ciphers appropriate for escape room puzzles.

Alphabetic Substitution

Alphabetic Substitution

Make a table converting each letter to another letter. Reverse the process to get the message back.

Symbol Substitution

Symbol Substitution

Decode a sequence of symbols by replacing each one with a number or letter.

Pigpen Cipher

Pigpen Cipher

A particular cipher that uses grids to define a unique symbol for each letter.

Morse Code

Morse Code

Use the classic code of dots and dashes to spell a message.

Braille

Braille

Leverage this alphabet for sightless reading to encode a message in a pattern of dots.

Mar 27, 2022

Subsections of Ciphers

Alphabetic Substitution

A very simple way to make a cipher is to create a table that substitutes each letter with another letter. The table is simple. Make two rows of letters: the first row with the letters in order and the second row with the letters in a different order.

One common way of creating such a table is to simply rotate the letters for the second row. (This specific type of alphabetic substitution is known as Caesar cipher.) Here is an example of rotating by 5 letters.

ABCDEFGHIJKLMNOPQRSTUVWXYZ
VWXYZABCDEFGHIJKLMNOPQRSTU

When creating the encrypted text, look up each letter in the bottom row and replace it with the letter in the top row. You end up with text like this:

YMJ UFXXBTWI NX GJQQDGZYYTS

Now, when players find this message and the cipher table, they can do the reverse lookup and reveal the clear text.

THE PASSWORD IS BELLYBUTTON

You can choose any character mapping you like. For simplicity, you might try the ROT13 system, which has the letters rotated 13 places.

ABCDEFGHIJKLMNOPQRSTUVWXYZ
NOPQRSTUVWXYZABCDEFGHIJKLM

The convenience of the ROT13 cipher is that the table works both ways. Letter “A” transforms to “N” and letter “N” transforms back to “A”. Likewise, “B” transforms to “O” and vice versa, and so on. This property makes it less likely to make a mistake when encoding or decoding.

Another cipher with the same property can be formed by reversing the order of the letters.

ABCDEFGHIJKLMNOPQRSTUVWXYZ
ZYXWVUTSRQPONMLKJIHGFEDCBA

You can, of course, randomize the letters in any order that you wish. But unless you think the players will guess the common cipher, that is likely more trouble than it is worth.

One final note. Simple alphabetic substitution ciphers are known to be breakable without the cipher table. In fact, newspapers often feature “Cryptogram” puzzles that challenge readers to decode a quote encoded with a random alphabetic substitution cipher. However, that should not be a problem as it will likely be easier and more fun for players to solve by finding the decoding table and using that. (If you are really worried about it, make sure players find the decoding table first.)

On the other hand, you could force players to break the substitution cipher without a table. But, frankly, this does not make for a good escape room puzzle. Solving a cryptogram is time consuming and very difficult if you do not have much experience with them. If you are into cryptograms, it is a lot easier to get your fix with a puzzle book than to design a whole escape room.

Mar 27, 2022

Symbol Substitution

The alphabetic substitution cipher replaces one letter for another letter. But who says that the encrypted message has to use the same letters or numbers as the plain text message? You can use completely different symbols for the encoded message: hieroglyphics, Braille, emojis, constellations, or anything else you can think of.

A symbol substitution works the as alphatbetic subtitution, just with symbols. Here is a simple cipher example using symbols based on zodiac signs.

ADEGHNORSTUW

A message is a sequence of these symbols. It may contain punctuation (as long as it will not be mistaken for symbols).

♑♎ ♌♎♓♏♊ ♒♌♈ ♏♊♋♌ ♍♋♐♏ . ♏♊♋♌ ♑♎ ♐♎♉♏♊ , ♐♎♉♏♊♍♋♐♏ , ♒♌♈ ♋♒♐♏ .

And the decoding happens by finding each symbol in the table and replacing it with the associated letter.

GO NORTH AND THEN WEST. THEN GO SOUTH, SOUTHWEST, AND EAST.

One of the nice things about using a symbol substitution cipher is that the symbols can be unique and be used across multiple puzzles. Rather than give the table directly, a seprate puzzle, like symbol algebra. And rather than give a message of symbols outright, the symbols and order can be extracted from another puzzle, like the grid lookup.

Mar 28, 2022

Pigpen Cipher

The pigpen cipher is a simple and well-known substitution cipher that uses lined grids to define unique symbols for each letter in the alphabet. There are several variants of the pigpen cipher, but a common substitution table looks like this.

Each letter in the pigpen cipher is defined by the border of its region. For example, E is in the middle of the grid, surrounded by borders, so it is represented by a square. B, above it, has an open border on the top, so it is represented by a box with an open top.

Ultimately, this leaves a code that looks like this.

    ,

   
   
   
   
   
   
   
   
   
   
.

Using the pigpen cipher above, the shapes can be matched to letters that spell out this secret message.

AGENT Q,

THE DEAD DROP FOR THE MICROFILM IS BEHIND THE GREEN CURTAIN.

Because the pigpen cipher is quite well-known, there is a good chance that players will already be familiar with it and will be able to decode a message without a provided substitution table. Thus, consider providing the decoding table before providing the message.

Apr 3, 2022

Morse Code

Morse code is the famous encoding of letters using a sequence of “dots” and “dashes.” This code is useful to send a message using a mode of communication that can only transmit on and off. The signal is turned on momentarily for a dot and a little longer for a dash.

Morse code was originally used to transmit messages over an electric telegraph in which a sender closed a circuit on one end to activate a clicker on the other end. But Morse code can also be communicated with beeps of sound or flashes of light.

Here is a table for the international Morse code.

A⦁ ━J⦁ ━ ━ ━S⦁ ⦁ ⦁
B━ ⦁ ⦁ ⦁K━ ⦁ ━T
C━ ⦁ ━ ⦁L⦁ ━ ⦁ ⦁U⦁ ⦁ ━
D━ ⦁ ⦁M━ ━V⦁ ⦁ ⦁ ━
EN━ ⦁W⦁ ━ ━
F⦁ ⦁ ━ ⦁O━ ━ ━X━ ⦁ ⦁ ━
G━ ━ ⦁P⦁ ━ ━ ⦁Y━ ⦁ ━ ━
H⦁ ⦁ ⦁ ⦁Q━ ━ ⦁ ━Z━ ━ ⦁ ⦁
I⦁ ⦁R⦁ ━ ⦁

Although some people have memorized Morse code, most have not. So, you should always provide the Morse code table unless you are very sure that the players have memorized it.

Although you could provide a Morse code message on a piece of paper drawn in circles and lines, the fun part of Morse code is to hide it in a beeping or flashing item. This can be trickier to create than a simple printed message or image. A straightforward way to provide a Morse code message is to create an audio or video file that can be played on any number of devices.

A fun thing to do with a Morse code message is to hide it in some unrelated sight our sound. Spell the Morse code message in car horn honking, a dog barking, or any other theme-appropriate repetitive sound. Or maybe that flashing light on a buoy or satellite has a flashing pattern.

Players inexperienced with interpreting Morse code are likely to find the task difficult. Therefore, it is best to keep the message short (one or two words at most) and to give the code out slowly.

Apr 5, 2022

Braille

Braille is an alphabet designed to be read by touch rather than sight. A “letter” in Braille is represented by a matrix of dots 2 wide and 3 high. Braille is typically written by embossing paper or another material to create some combination of bumps in this 2x3 pattern. This makes it possible to interpret the letters by feeling the bumps with a finger pad.

ABCDEFGHIJKLM

NOPQRSTUVWXYZ

One way to force players to read a Braille message without looking at it is to paste the embossed Braille inside of a closed box with a hole. To read the message, players must reach a hand in through the hole and feel for the message.

Although not the original point, Braille messages can also be read visually. To make this more challenging, hide the Braille letters in objects or images that naturally have grids. Here is an example of hiding a Braille message in the windows of a skyline.

The image looks like ordinary drawing of buildings. But a closer look reveals that all the windows are grouped in 2x3 grids like Braille letters are. The lit windows encode in each of these grids a Braille letter, spelling out “I Spy”.

Apr 16, 2022

Paper and Pencil

Puzzles like crosswords and word finds are a common feature in newspapers and other periodicals. Such paper-and-pencil puzzles can be featured as part of an escape room.

That said, escape room players probably have not come to simply solve paper-and-pencil puzzles, which are readily available in books and the internet. Rather, the escape room should add a twist to the puzzle. The paper-and-pencil puzzle will likely be fairly simple because it is really serving as a key to a more unfamiliar puzzle.

Here are some suggestions on how to turn a simple paper-and-pencil into a puzzle to incorporate into an escape room.

Crossword Lookup

Crossword Lookup

Use the solution of a crossword puzzle as a word lookup to find a code.

Horizontal Fill In

Horizontal Fill In

Solving for words in a list reveals a crosswise code word.

Symbol Algebra

Symbol Algebra

Make a simple algebra problem with symbols instead of letters.

Word Find

Word Find

Hide a code in a word find puzzle.

Nonogram

Nonogram

Use logic to fill in squares that reveal a code.

Apr 19, 2022

Subsections of Paper and Pencil

Crossword Lookup

The crossword lookup is a 2-part puzzle. In the first part the players solve a crossword puzzle. The crossword puzzle should be easy because really it is just a distraction. In the second part, the players have to realize that the words in the crossword answers match a sequence of objects or words elsewhere in the room. The players can then replace the words with the number of the word in the crossword to get a number code. (This is much like the code-word lookup puzzle except the word lookup is less obvious.)

Here is an example of how this puzzle might work. We could start with providing this crossword.

Players need to solve this puzzle. Here is the completed crossword.

Again, the crossword should be easy to complete. You can provide some answers before you start to help.

At first, solving the crossword does not seem to have helped. But, the second part of the puzzle is a sequence of items. For example, this shelf of animal figurines.

On this shelf are 4 animals in the following order: dolphin, rabbit, dragon, and seal. The trick is to recognize that these words are also in the crossword. As with any crossword, each word has a number associated with it. In this case, dolphin is clue 3, rabbit is clue 1, dragon is clue 2, and seal is clue 6. Doing the word-number substitution we get the code 3126, which can be used on a combination lock to open a box or room.

Note that you will probably need to create your own crossword to implement this puzzle with words that match what you are matching them to. Because the crossword is meant to be simple, creating it should also be simple. To help, you should be able to find several sites to create a puzzle from words that you provide with a simple internet search.

Apr 24, 2022

Horizontal Fill In

In the horizontal fill in puzzle, players must fill in a list of words based on clues and information about the escape room. When filled out, a vertical column reveals a code word. This puzzle is similar to a crossword lookup except the players are not expected to solve the clues with prior knowledge. Instead, items in the room provide hints on the proper words.

The horizontal fill in puzzle starts with a piece of paper with a grid with a clue along each row. One of the columns will have a bold box. Here is an example of a horizontal fill in.

Given only this grid, there is no reasonable way the players can be expected to fill it in. But as they explore the room, they will find innocuous items that hint at the answers. One such item could be a business card like the following.

The players might not know what a sommelier is, but the description at the bottom should lead them to know that “Fortunato” is the “wine expert” of the first line.

Likewise, there might be a portrait like the following on the wall.

The players need to make the connection that the “general” in the picture fits the clue for the second line in the puzzle.

Once players find all the items around the room and make the connection to the puzzle, they can complete the puzzle and get a result like this.

With the puzzle filled out, we can read a code word in the vertical column with a bold outline: RAVEN.

Apr 30, 2022

Symbol Algebra

A symbol substitution cipher replaces a set of symbols/images/icons with letters or numbers. But to ad a challenge to the puzzle, don’t simply give the players the lookup. Make them work for it.

Hide a conversion from symbol to number in a simple math problem. This takes the form of solving algebra, but with pictures instead of letters for the variables. Here is a simple example.

🍗 + 🍗 + 🍗 = 12

🍗 + 🥖 + 🥖 = 20

🥖 - 🍮 = 7

🍮 + 🍗 + 🧀 = 7

🥗 + 🍮 - 🍗 = 0

Note that this problem is straightforward to solve. You don’t need a technique like Gaussian elimination. The system is easily solved from the top down.

The first line has 3 🍗 equal 12. Thus, 🍗 must be 4. The second line has 🍗 + 🥖 + 🥖 = 20. Thus, 2 🥖 sum to 16, and consequently 🥖 is 8. By the third line, it is clear that 🍮 must be 1. From there, it is easy to get that 🧀 is 2, and by the fifth line 🥗 3.

OK. The players have solved the puzzle. Now what? These values are not useful until coupled with another clue. This could be coupled with any puzzle that involves listing symbols in a certain order such as grid lookup. Here is a simple example using a code-word lookup with a clue containing a list of food for a meal.

Reception 5 Course Meal

  1. Bread Assortment
  2. Cheese Platter
  3. Salad
  4. Roast Chicken
  5. Flan

To completely solve this puzzle, the players have to (1) solve the algebra, (2) notice that the images used for symbols in the math are referenced in the menu, and (3) list the numbers associated with each food symbol in the menu’s order: 82341.

May 1, 2022

Word Find

A word find is a simple puzzle with a grid of letters and a list of words hidden in the grid. Players need to find the sequence of letters in the grid matching each word and encircle them.

The trick it to recognize that the bands around the words themselves form a pattern to reveal a code.

Here is an example of a word find.

As with any word find, the target words are difficult to spot. With some searching, the words can be found as follows.

Looking carefully, we can see the marks are arranged in the pattern of a 4-digit code: 4710.

May 3, 2022

Nonogram

A nonogram (also known as a picture cross) is a grid of squares with a list of numbers along a horizontal and vertical axes. The object of the puzzle is to fill in squares to reveal an image.

The numbers on the axes each dictate a group of squares that need to be filled in. For example, if a row has the numbers “2 3 1”, then that row has a group of 2 consecutive squares filled, followed by 1 or more empty squares followed by 3 squares filled, followed by 1 or more empty squares followed by 1 filled square. There could be empty squares on either end.

Here is an example of a nonogram puzzle.

The secret to solving a nonogram puzzle is to find places where squares must be filled in. In the previous example with a 9x9 grid, two of the columns has “6 2”. Because the two blocks plus the minimum separator of one square takes up a total of 9 squares, there is only one way to fill in those columns. You can also sometimes deduce squares in rows or columns that are not totally full. For example, the topmost row has a “6”. Regardless of where this block is placed in the row, the middle three rows must be filled. Because there is also a “1”, two more squares to the left must be filled. As deductions are made, mark squares that both must be and cannot be filled.

The previous puzzle can only be filled as follows, revealing a lock code.

When you make a nonogram, it is best to go back and attempt to solve it. It is possible to make a nonogram that does not have a unique solution. I find it is a bit easier to make a solvable nonogram by filling out the background and making the digits the negative space.

Dec 20, 2022

Decoder Devices

Puzzles using decoder have two elements. The first element is an encoded message. This message cannot be decoded without the second element: a decoder device.

A decoder device can depict simple cipher, which are simple to use. However, the decoders in this section are less obvious to use. It will not be immediately obvious how to apply the decoding or even realize that the device is a decoder.

Grid Lookup

Grid Lookup

Find a sequence on a map by looking up grid coordinates.

Invisible Ink

Invisible Ink

A black light reactive pen and a UV flashlight reveal hidden messages.

Paper Segment Display

Paper Segment Display

A template of a seven-segment display reveals numbers in an odd pattern.

May 18, 2024

Subsections of Decoder Devices

Grid Lookup

This puzzle starts with an image that has a grid on it. The image is often a map or floor plan, but could really be anything. The important part is that a letter (or number) is assigned to each horizontal and vertical location of the grid.

The second part of this puzzle is a clue that suggests pairs of letters (or numbers).

B-L

F-N

C-M

D-I

The puzzle is solved by recognizing that the pairs can be used in reference to the rows and columns of the grid. In this example, the pair B-L references the map row labeled B and the map column labeled L. The grid block corresponding to this row and column has a 5 in it. Repeating with the remaining pairs, we get grid cells with the numbers 4, 6, and 5, respectively. This gives us an overall code of 5464.

The puzzle formed in this way is fairly straightforward. To make the puzzle more challenging, make the pairs of letters less obvious. You can do this by providing a list of two word phrases. The phrases alone do not make sense. The trick is that the first letter of each word refers to a row or location in the grid. For example, consider the list below.

Spy Tools

Bugged Lapel

False Narrative

Coded Message

Disappearing Ink

The first letters of each line are B-L, F-N, C-M, and D-I, which provide the same lookup as before.

Jul 12, 2024

Invisible Ink

A simple way to hide a message is to write it in invisible ink. For a few dollars you can get a pen that writes in ink that is hard to see but reacts to ultraviolet (UV) light.

The other part you will need for this puzzle is a UV light, also known as a black light.

The black light is given to the players, and the players have to shine it on the correct object. Words written on objects will be invisible until players reveal it with the black light.

Invisible ink pens are sold with different colors. I recommend using “yellow” invisible ink pens. Other colors I tried were slightly visible under normal light, which made them unusable for the puzzle.

You may have to experiment a bit on what you can write on. For example, I find I cannot write on a printed image because the pen will smear the printer’s ink just enough to see it. Different types of paper may work better than others. That said, give the ink a little time to dry before deciding it is too visible.

Jul 4, 2024

Paper Segment Display

The decoder device in this puzzle is a piece of paper with holes cut into it that form some or all of the bars in a seven-segment display.

In my example here, I have cut only 6 of the 7 segments as the none of the numbers in the code I am using need that segment.

The other part of this puzzle is the coded pattern.

Neither piece of the puzzle makes sense on its own. But when the template is placed on top of the coded pattern in the correct positions, numbers are revealed.

As can be seen in this example, the correct code is 3594.

When creating the coded pattern make sure there are enough cues for players to know how to align the decoder template on the pattern. The decoder must be placed precisely to reveal the correct number. In the example here, you will see that there are boxes to show where to place the decoder and an arrow to define which way is up on the paper.

The patterns for this example are posted here.

The example here has one decoder number that has to be moved to multiple locations to reveal all the numbers. An alternate approach could be to create a template decoder that has holes for all the numbers together. This would mean that placing the decoder in one spot reveals all numbers. A fun change to this puzzle would be to have the holes in the decoder form one set of numbers, but when applied to the code pattern, a different number is revealed.

May 18, 2024

Mirror Images

These puzzles require players to use a mirror or some other related device to create reflected versions of images. The reflections are used to reveal a code.

Reflected Code

Reflected Code

A normal-looking code is reflected to reveal the real code.

Jul 4, 2024

Subsections of Mirror Images

Reflected Code

This puzzle starts with a printed series of digits that could potentially be used with a combination lock.

This code, however, does not open any lock. The trick is that players have to use a mirror to see the reflection of the digits. The reflected image has the correct code.

When selecting numbers for the code, make sure that each digit makes sense in both the original printing and in the mirror image. For example, the reflection of 7 does not form a digit, so you cannot use that one.

Likewise, make sure the font used for the digits reflect well. For example, the digits 2 and 5 can make nice reflections of each other, but many fonts have enough asymmetry to make the reflection not resemble the digit well. For the example above, I drew the digits myself to make sure they reflected well. Drawing digits using a seven-segment display template works well.

When setting up this puzzle, consider mounting the code on a wall (with instructions for players to not remove it from the wall). Because you are using digits that reflect well, they will also look correct upside down. Problems with orientation can be avoided if the code is mounted on a wall in a fixed orientation. To make the puzzle more interesting, consider also mounting the mirror on an opposite wall so players have to orient themselves to get the code reflected in the mirror.

Jul 4, 2024

Hiding Places

Any escape room is going to involve the players finding clues and objects that will help unlock the secrets. Some of these objects will not be in obvious places. This section suggests some “fair” hiding places, some “unfair” hiding places, and some puzzles to find objects that are not meant to be found on their own.

Unfair Hiding Places

Unfair Hiding Places

Places where players should not be expected to find clues.

Underneath

Underneath

Hide a clue underneath an easy to move object.

Underside

Underside

Stick a clue to the bottom of an object.

Tea Light Message

Tea Light Message

A message magically appears as a candle warms up.

Maps

Maps

Provide a map of the room to find a well hidden object.

Jun 24, 2024

Subsections of Hiding Places

Unfair Hiding Places

Discovering a clue in a fun, unexpected place can be very rewarding. However, it is extremely frustrating to get stuck because you are missing an important clue and cannot move forward. Before thinking about where to place items, it is best to first consider where they should not be hidden. Here we will consider the best practices when placing items in the room.

These, of course, are only suggestions that I try to follow when placing items. If you and your players like difficult Easter egg hunts and want to make that part of the games, you can hide things in more difficult places. But it is important that eventually players will be able to find all the items and identify what is and is not part of the game.

Establish bounds

When making a DIY escape room in your home, not every object and space that you use for day-to-day life will be part of the game. When setting up the escape room, make it clear from the beginning what is part of the game and what is not.

Likely, you will not be using every room in your home for your escape room. Make sure it is clear to the players which rooms they will be using. This can be done by making simple barriers such as closing doors or hanging sheets. Alternately, you can simply tell the players which rooms will be in bounds.

You probably don’t have empty rooms in your house just waiting to build an escape room. (I don’t.) There might be shelves or cabinets that hold books, knickknacks, crockery, etc. It is best to keep these separate from the game, especially if they don’t match the theme of the game. Once again, you can cover up these items with a sheet or just let players know to ignore those items.

Don’t encourage players to tear apart the room

One of the reasons to make clear where objects might be is to discourage players from ransacking the room. You don’t need the hassle of players pulling cushions off of a couch, removing sheets off of a bed, upturning chairs, or otherwise moving furniture around. In addition to being a pain to clean up afterwards, such actions could interfere with the game itself.

Thus, avoid hiding objects in places that are not in open spaces or obvious containers (like drawers, cabinets, or boxes). Don’t shove objects under a couch or in its cushions. Don’t hide things in sheets or under a mattress. If a clue could be hidden in any nook or cranny, players will need to pull the place apart to find them.

Players should be able to easily reach objects

You don’t want players climbing over furniture to reach things. That will just encourage players to move furniture around, which you don’t want, or hurt themselves climbing over furniture, which you also don’t want. Thus, don’t place anything on top of furniture or shelves that are out of reach of players. That way you can inform players at the start that they won’t need to climb to reach anything and remind them if they attempt it.

Likewise, it’s not great to have players crawling underneath tables, chairs, or beds (unless that is specifically part of the puzzle). I usually avoid hiding things underneath furniture.

Make it clear which objects are part of the game

As players inspect objects in the game, it should be clear which ones are part of the game and will be used to solve puzzles. Granted, not every object will be part of a puzzle. There will likely be props or other items that serve no specific purpose. But there should be a limited amount of items players need to deal with. It’s not fair to make players go through a hundred books or other objects on shelves with no clues about which ones are important.

Breaking the rules as part of a puzzle

As stated at the beginning, the suggestions here are not unbreakable rules. It is up to you to choose how difficult finding objects needs to be. That said, these suggestions can also be broken if there is another clue, such as a message or map, to lead players to find the object. In that case, the challenge is not finding the object but solving the puzzle that leads to the object. You can place an object out of reach if there is a tool to reach it. I have also suggested avoiding having players crawl over or under objects. But, of course, this does not apply if you want to add physical tasks, perhaps as part of the theme, that players need to complete.

Jun 27, 2024

Underneath

A simple hiding place is a message underneath another object. The object can be a simple prop such as a plate or cup. For example, your escape room might have this normal place setting.

The players are expected to search around for clues. Simply lifting up the objects reveals a hidden clue.

This is a simple puzzle that encourages players to interact with the objects in the room. Players usually find the clue simply by picking up and examining objects. The clue gets revealed secondhand as players move things around.

The hiding place works best when hidden underneath a prop that is not otherwise needed. The prop should be easy to move and is easy to handle.

Jun 30, 2024

Underside

Place a clue on the bottom side of an object. This puzzle works similarly to placing a clue underneath an object except that the clue is stuck to the underside.

The fun part about this puzzle is that sometimes players will pick up an object to look underneath it, but miss the note that is stuck to the underside.

In the example from the previous puzzle, the players might check underneath the plates in a place setting, but find nothing.

The players may check several times before looking at the bottom of the plate where the real clue is.

Jun 30, 2024

Tea Light Message

In this puzzle, the players are presented with what appears to be an ordinary tea light candle.

The candle is lit for the players, and for a while it is just a normal candle like any other prop. But if the players happen to look back at the candle later, they might notice something forming in the wax.

Later, the candle’s wax becomes completely clear, and the message is clearly visible.

This challenge does not require the players to solve anything. Rather this is a hidden item that is difficult to find even though it is clearly placed among the game items. It is difficult because when the players first start the game, the message cannot be seen and, after an initial glance, the players may not take a close enough look again. Plus, it is just a fun effect.

This puzzle is created by deconstructing a tea light candle and placing a paper with the message drawn on it underneath the wax. Start with a fresh tea light (with uncolored wax) and pop the wax out of its metal bowl.

Next, cut out a piece of paper in a circle that can fit at the bottom of the metal bowl. Plain white copy paper works well. (The paper will not burn as long as you don’t let the candle burn all the way out, and you will have plenty of time before that.) You can use wax to trace out the shape.

After tracing the circle, cut out the paper and write the message on the paper. Place the paper against the wax with the message pressed against the wax and then place the wax, wick, and message back in the metal bowl with the message on the bottom.

The tea light candle is now ready to be lit.

Note that in the pictures above, I’ve taken out the wick, fed the wick through a hole in the paper, and placed the paper between the wax and the base of the wick. In the tea lights I was using, the wick was not attached to the wax (before it was lit). In other tea lights, the wax is already melted to the wick. If this is the case, you probably won’t be able to remove the wick without breaking it. In this case, you can probably just put the paper under both wax and wick. Just make sure none of the message is underneath the wick base.

I recommend testing this before using it in your escape room. The main thing to get right is making sure the timing works well. When I first built mine, I found that it took between 1 hr and 1 1/2 hr to fully see the writing on the paper. This is too long as your escape room will probably finish in this time.

I worked around this problem by lighting the candle before the escape room and waiting the 1 - 1 1/2 hr to see the message and then blow the candle out. When the candle cools down, the wax will become opaque again and the message will be obscured. When I lit it again for the escape room, it now only took about 30 minutes to become clear. You might be able to quicken the time by removing some of the wax instead, but it will likely be hard to do precisely.

At any rate, there will be a long delay between when the candle is lit and when the message is visible. As such, it is probably not fair to make the players light the candles as part of the puzzle. First, players have no way of knowing if their actions are helping solve the puzzle. Second, a puzzle that requires players to wait around for 30 minutes will not be very fun. Instead, light the candle as players enter the room. It works best to make this part of the escape room scenario (for example like the ghost chasers escape room).

Jul 13, 2024

Maps

In this puzzle, an important object is hidden somewhere players are not expected find. To find the object, players first need to get a map that will lead them to the correct place.

The map is of the escape room that the players are in. The map does not have to be detailed, but it should have enough landmarks for players to orient the map and find the location it is pointing to. Here is a simple map I once used to lead players to find a key hidden in the window drapes.

Jun 30, 2024

Mazes

It is probably impractical to construct a maze that players can physically enter. Instead, players are provided a printed maze that must be navigated to find a code to progress. Some mazes are more subtle than others.

Maze puzzles can be used to simulate the traveling. This might mean navigating a complex space (such as a series of air vents) or traveling long distances (such as flying across the globe).

Follow Path

Follow Path

Follow the correct path through the maze and collect the codeword as you go.

Maze Directions

Maze Directions

Follow the path of a maze with a directional lock.

Map Trace

Map Trace

Let players be globetrotters as they follow a path on a map.

Jun 18, 2024

Subsections of Mazes

Follow Path

In this simple puzzle, players are given a drawn maze with a clear start and finish. Embedded within the maze are numbers or letters.

To solve this puzzle, players must follow the path from start to finish. Standard maze rules apply: no crossing lines, no back tracking. The maze should have a single, well defined path. One path leads from start to finish with all other turns leading to dead ends. This path from start to finish will pass through a sequence of numbers/letters.

The sequence of numbers/letters forms the code. In this example, the code is ENTER.

You can construct the maze yourself, but there exist many free maze generators online that will easily construct one for you.

Jun 18, 2024

Maze Directions

This puzzle involves a simple maze. The maze should be relatively small and only have right-angled turns. Here is an example.

The path from start to finish involves moving in straight lines to the left, right, up, or down directions.

The directions used to solve this maze are used in combination with a directional lock. The lock is moved in the same directions as the path used to solve the maze.

So, in this example, the correct path goes right, up, left, up, left, down, right. The directional lock is moved in these directions to open it.

Although the maze could specify the start and finish directly as in the example above, the puzzle can be worked into a room by adding multiple labels of different locations. Here is an example of using the previous maze as an interconnection of rooms.

In this case, there needs to be a hint to direct players from the “office space” to “manufacturing.” The directions they take for that are entered into the directional lock.

Jun 22, 2024

Map Trace

This puzzle first involves a map. The map can be mounted on the wall or made available in a box. The map can be of real or imaginary places. It can be global or for a local area. It does not matter but the location and scale should match the theme of the escape room.

For the example below, I am using a digital world map provided by the UN. This map likely has more detail than is easily printed for use by players. For a world map, consider using a commercially printed map. You might already have a large-format world map in your house. Or perhaps you have a globe. Or you might even have a board game with a convenient map printed on its board such as Risk or Pandemic.

The second clue of this puzzle involves a collection of locations on this map. The players might find multiple airline tickets with the following departures and destinations. (They are shown in a table here for brevity, but it will be more interesting to provide each of these transfers on their own card.)

DepartArrive
DR of the CongoEgypt
EgyptIndia
IndiaMongolia
MongoliaUkraine
PeruDR of the Congo
United StatesPeru

An optional third component of this puzzle is a hint for the proper order of the locations. In this example, the connections of the departures to arrivals trace out a path. Another clue could be to assign a date to each location or order by some property of the locations (such as population). If players are expected to reorder them, it is best to provide each location on a separate card to make sorting easier. For a simpler puzzle, simply provide the list of locations in the proper order.

Given the clue above, the order in which the locations were visited are as follows.

Location
United States
Peru
DR of the Congo
Egypt
India
Mongolia
Ukraine

Once the players have determined the proper order of locations, they have to trace out the path on the provided map.

A key feature of this path is that each segment goes primarily in a cardinal direction: north, south, east, or west. In this example, the path goes south, east, north, east, north, west.

This sequence of directions is finally used to open a directional lock with the directions corresponding to the directions on the map. In this case, the lock opens up with the code down, right, up, right, up, left.

Jun 23, 2024

Misdirection

Experienced players are constantly looking at items and cues with a critical eye. Everything has a double meaning. Everything is used in a weird way. It’s always impressive to watch players unravel tough puzzles.

However, this mindset often leads to overthinking. Some fun puzzles will exploit this to misdirect players to miss the obvious answer.

Literal Code

Literal Code

The message literally gives a code, but the context implies a different meaning.

Red Herring

Red Herring

Throw in a fake clue or two to throw players off track.

Pointless Form

Pointless Form

The online form is impossible. Follow a link to the real data.

Jun 15, 2024

Subsections of Misdirection

Literal Code

One of the most fun ways to hide a secret message is to literally write out the message, but place it in a context that suggests a different meaning to the word. Take, for example, this note that players might find.

Brett, the access code to engineering is wrong. You need to change it.

At first glance, this appears to be a useless piece of information. It just says that an access code is wrong, but it doesn’t say what the wrong or right code is.

On second glance, well, it still doesn’t help.

The trick to this puzzle is to realize that the words can be interpreted in another way. The message literally tells you that the access code is wrong. The word “wrong” is used to open a combination lock or some other access code. This leap in interpretation is difficult to make but seems so obvious in retrospect.

This hidden in plain sight code can be formulated in many ways. The main point is that the code word serves another function in the sentence it is in. There should also be at least one other distracting sentence. Here is another example.

Peter Piper picked a peck of pickled peppers. To pick the password remove the P’s from that.

Watch the players flail as they try to make sense of the first sentence without the letter P. Then hear them groan when they figure out the password is simply “that”. (“that” with all P’s removed is “that”.)

Red Herring

Red herring is an English idiom that refers to a clue that is misleading or distracting. The phrase is often used within the context of a mystery story where the detective collects many clues, some of which turn out to be irrelevant. Red herrings help prevent the solution of a mystery from being obvious before the reveal.

Red herrings are much less important in an escape room than in a mystery story. Most escape rooms do not have red herrings, and you should not feel obligated to add them. However, I enjoy throwing in a red herring or two to throw players off guard.

I typically make the red herrings simple clues and puzzles. As an example, a clue might be a typed letter with the following return address at top.

CCD Laboratories
1600 Red Herring Ct.
Atlanta, GA 30329

My family has done enough escape rooms to pay attention to numbers placed within written material. So, I expect them to try these numbers in locks around the room. But they won’t work (snicker).

All that said, you don’t want players to get too wrapped around trying to make red herrings work. To this end, it is best to provide a cue that something is a red herring. I’ve established with my family that when I use the phrase “red herring,” it signals that it will not help investigating further. In the previous example, note that the street name is “Red Herring.” In another example, in one room I had a decoy QR code (distracting from the real QR code players needed to construct).

The page has a hidden message text at the bottom:

spiRits might dEceive and play harD tricks to entertain tHemsElves, but for thReats, youR best frIeNd is a Ghost.

The message uses both capital letters and highlight letters, making it easy to see and decode. The message is “red herring,” which is a signal for players to stop looking.

Of course, you could use a different signal for a red herring. You could instead say “just kidding,” place a 😜, or Rickroll the players. Whatever you choose, place it on red herring but never on legitimate clues.

Jul 4, 2024

Pointless Form

Online forms are a convenient mechanism to incorporate into puzzles. Enter the correct code to get the information needed for the next box or room. As soon as players see a form, they will inevitably look for clues for the right answers to get past the form.

But here is the trick of the puzzle. There is no answer to the form. Instead, players must see a link in a subtle part of the page to take them to the “right” page.

Here is a straightforward example of a (fake) online login form. The username is filled out and the players “obviously” need to find the correct password.

Players may try to guess the password or infer it from clues, but none will work. The page will just say that the password is invalid.

In fact, the users are never expected to find a password. The trick is to notice there is a link at the bottom of the form to reset the password. The players just need to find and click this link to get to the solvable form.

This example was created with online Google tools. The form itself is a simple Google form with a validation that fails for most anything. Unfortunately, you cannot place the “reset password” link directly in a Google form. Instead, I had to use a Google site in which I embedded the form and added the link below.

Jun 15, 2024

Construction

These puzzles start with many items. They can be put together to construct an item. This construction reveals a code.

Jigsaw Holes

Jigsaw Holes

The missing pieces in a jigsaw puzzle reveal a code.

Jun 12, 2024

Subsections of Construction

Jigsaw Holes

In this puzzle, players are given pieces of a jigsaw puzzle to complete. The jigsaw is missing pieces, and the holes of the missing pieces form numbers.

This puzzle uses a standard jigsaw puzzle set. A 300-piece puzzle is a good size to make it work. Constructing a jigsaw puzzle this size takes too long for the pace of an escape room, so a mostly completed puzzle should be provided.

Throughout the game, players are given puzzle pieces that can be assembled in the jigsaw. When all the pieces are correctly placed, a code is revealed.

For a fun addition to the puzzle, split the pieces into two sets. The first set reveals one set of numbers, which are a red herring. The second set of pieces fills more of the holes to reveal different numbers. For example, the numbers above could be further filled in with a different set of numbers.

This puzzle is more time consuming than difficult. It is a good puzzle to have to occupy players that may be uncomfortable with solving more unique puzzles. It is also a puzzle that all players can work together on.

That said, it will take time for players to find the placement for the jigsaw puzzle pieces they are given. As such, I recommend providing the initial partially assembled in the first room and provide at least the first set of pieces well before the code is needed.

Most assembled jigsaw puzzles arrange the pieces roughly in a grid. This will make it straightforward to construct digits as holes in the jigsaw. Any digit can be constructed in a 3x5 area of puzzle.

If possible, pick a distinct color for each region of each digit (something that is not done well in the example above). This will help players construct the jigsaw faster, which is good as construction of the jigsaw puzzle takes much longer than a typical escape room puzzle.

Jun 12, 2024

Unlikely Tools

Sometimes, all you need to solve a puzzle is the right tool. In these puzzles, players are given a tool, but it might not be obvious what it is or how to use it.

Magnet Fishing

Magnet Fishing

Use a magnet to retrieve an out of reach key.

May 31, 2024

Subsections of Unlikely Tools

Magnet Fishing

This puzzle starts with a simple to construct tool: a magnet tied to the end of a string.

The weight of the magnet allows it to be easily lowered into spaces.

The second part of the puzzle involves a container with a small opening. Inside the container is a key or some other small metal object that is needed to continue in the room. In the following example, I am using a vase with a narrow opening that prevents players from reaching the contained key with their hand.

To retrieve the key, the players must lower the magnet into the container, get it to stick to the key, and lift the magnet back up with the string. Overall, this is an easy puzzle but still satisfying, making it good for players of any age or skill level.

When setting up this puzzle, make it clear that players should not pick up the container or attempt to pour out the key. What I did in the example above is to put water in the vase with the key and leave a note that makes it clear that players should not touch or spill the liquid.

Be careful. This is a highly corrosive acid. In retrospect, maybe I should not have left such a dangerous substance laying around the lab.

DO NOT TOUCH! DO NOT SPILL!

May 31, 2024

Orders and Arrangement

A short message can be broken into pieces and divided among a group of similar objects. The objects are then arranged in the correct order to reveal the correct message.

Stick Word Grid

Stick Word Grid

A group of sticks with letters form a message when arranged correctly.

Groovy Blocks

Groovy Blocks

The grooves in blocks don’t seem to align, until you stack them.

Cup Cryptex

Cup Cryptex

A cryptex is formed with everyday Styrofoam cups.

Apr 3, 2024

Subsections of Orders and Arrangement

Stick Word Grid

This puzzle arranges the letters of a message in a grid. The words read, naturally enough,1 from left to right. However, the grid is written on sticks or other skinny objects oriented vertically so the message can only be read when the items reform the grid.

The puzzle starts with the players finding a collection of sticks with letters on them. They may all be provided together or, for an added challenge, distributed among multiple boxes to keep the players guessing when they have them all. Unarranged, the sticks look like a hodgepodge of letters.

In the easiest form of this puzzle, at the top of each stick is a highlighted letter that is used as a key to arrange the sticks in the appropriate order. The word can be anything recognizable, but it is helpful to have it related to the objects being used or the location they are found.

With the sticks in the correct order, the letters can be read tor form words: LOOK UNDER CHAIRS.

For a bit of an extra challenge, you can leave out the key word at the top. Players should still be able to arrange the sticks to form the actual words.

To make this puzzle really challenging, have the sticks arranged unevenly. Provide a clue that suggests a sequence of letters (each uniquely listed). The players have to find not only the order but also the vertical positions. In this example, a separate clue gives a sequence of elements (Vanadium, Indium, Carbon, Iodine, and Cobalt). With the help of a periodic table, these element symbols (V, In, C, I, Co) are found on these sticks and lined.

Now in the proper orientation, the letters of these elemental symbols form a message.


  1. This is of course assuming you are writting the message in English or another language that reads from left to right. If writing in a language that goes right to left or top to bottom, adjust accordingly. ↩︎

Apr 3, 2024

Groovy Blocks

This puzzle starts with a collection of blocks. The blocks have some grooves cut into opposing ends.

Players will probably quickly realize that although there are several different patterns, some of the patterns line up. Players will probably try to line up the blocks to make the grooves continuous, but this will not work for more than a pair of blocks.

The trick to this puzzle is that the blocks need to be stacked vertically rather than arranged horizontally. When stacked, the groove patterns can be matched up. More importantly, the holes formed by the grooves form a pattern of numbers.

Looking at the side of the blocks, the code is 8347.

This code was chosen because it results in a different groove pattern between each pair of blocks, and none of the patterns are palindromes. This means that there is only one way to arrange the blocks where all the patterns match. Also, viewing the numbers upside down or inverted does not show all proper numbers, so there is only one way to interpret the numbers from the side.

Solving the groovy blocks puzzle can be tricky and might take the players some time. I recommend providing the groovy blocks well before their code is used so that the players have other puzzles to work on while they figure this out.

The groovy blocks in the examples above were created with a 3D printer. If you have a 3D printer, you can use this STL file.

If you don’t have a 3D printer, there are other ways to make matching grooves. One way is to use a table saw if you have one. Cut up a 2x4 into equal blocks of an appropriate length. Then set the blade low so that the wood can be passed over the blade to cut a groove but not all the way through the wood. Set the fence to guide a block to cut the groove the appropriate distance from the end of a block. Keep the fence in place to cut each groove that matches opposing blocks.

You can use this pattern to guide the placement of the fence and where to cut the blocks.

If you don’t have a way to make precise grooves in blocks, an alternate approach would be to draw lines instead of grooves. Use a square tool and a pen to draw lines perpendicular to the edge of the block. Hold two blocks together to make sure that the lines match up. Make sure the lines spill over the edges so that the locations, and hence numbers, can be seen when the blocks are stacked correctly.

Jul 18, 2024

Cup Cryptex

A cryptex is a device that contains a sequence of cylinders with letters on them. The cylinders are rotated to form words and unlock the device.

Don’t happen to have a cryptex lying around your house? No problem. You can easily fabricate one with a few Styrofoam cups. The point of using Styrofoam cups is to use some that have thick lips so that when they are stacked, a region of the cup is still visible.

The cup cryptex is created by writing letters around the lips of the cups. The letters should be spaced evenly around the lip. When the cups are stacked (in the correct order), the cups can be rotated to form words.

A typical cryptex device will unlock and open with the correct code. A cup cryptex will obviously not do that. Instead, the players will arrange the letters to form a key word presented to them, and elsewhere that arrangement will show the code word(s) they need.

A cryptex often has 26 letters on each cylinder. Your cup cryptex does not need that. Instead, you will probably have 4 to 6 letters per cup/cylinder. When arranged correctly, each row will form a word.

You may or may not provide the order in which the cups should be stacked. If the order is not provided, make sure that there is enough context to reasonably figure out the order based on the words formed.

Jun 16, 2024

Qr Construction

In a home DIY escape room, you can leverage the internet by directing players to content on their mobile devices using QR codes. As a reminder, a QR code when scanned with a mobile device’s camera can direct bring up a particular URL. There are plenty of free services to create a QR code from any URL you choose,

A QR code can be posted on just about any object, and sometimes QR codes can be parts of items in the room. But alternately, you can make the building of QR codes part of the puzzles.

The basic idea of these puzzles is to provide parts of a QR code that have to be put together in some way. Essentially, these puzzles break apart or otherwise mangle a QR code, and the players have to put it back together. Before we talk about how to mangle QR codes, it is helpful to be familiar with what changes will not break a QR code and which will. This is important as the design of a QR code construction puzzle involves breaking the QR code and having the player fix it.

Changes you can make to QR codes

QR codes are designed to be quite resilient to change. Because they are designed to be scanned from a camera, they are readable in the face of noise and misalignment. Thus, it is possible to rotate the QR code or even flip it upside-down and it will still work.

Not surprisingly, the QR code can be sheared in the same way that might happen if the camera is not held perfectly straight.

Surprisingly, QR codes can be mirrored and will still work.

There is redundancy in a QR code’s data, and they still can be read when certain parts are covered up. In particular, the center part of the QR code is redundant, and it is common to place a logo there.

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It is also possible to blend a QR code with another image as long as there is enough contrast between the 2 colors of the QR code. This can be particularly helpful for QR construction puzzles as it gives hints to users on the proper orientation of the image pieces.

Changes that break QR codes

As resilient as QR codes are, once you break off a big enough piece, it will no longer be readable. When making a QR construction puzzle, you want to force the players to put together all of the pieces before it can be scanned.

When you look at a QR code, you will see “eyes” in three of the corners as well as a smaller alignment eye in the fourth corner. QR scanners use these elements to register the position of the code, and removing any of them will make the code unreadable.

An interesting vulnerability of QR codes is that the matrix of squares has to be precise. In the following example, the left image splits the two halves of the code by a small amount. The right image shifts the two halves a little bit vertically. Despite the changes being very small, they render the codes inoperable. This means once you separate the QR into pieces, it needs to be possible to align them again precisely.

Puzzles

With that in mind, here are some puzzles based on putting together QR code pieces.

Jigsaw QR

Jigsaw QR

Make a jigsaw puzzle by cutting a QR code that players must reassemble.

QR Fold In

QR Fold In

Complete a QR code by using simple Origami folds.

QR Cube

QR Cube

Solve a 3D rotating cube puzzle to expose a QR code.

Fold Back QR

Fold Back QR

A sheet of paper must be folded backwards to line up a QR code.

Mar 19, 2023

Subsections of Qr Construction

Jigsaw QR

Print a QR code, and then cut the code into pieces.

To solve the puzzle, the players have to place the pieces to form a square and the correct QR code to scan and get the next clue.

The shape of the pieces does not matter a lot. However, it is better if they are constructed such that there is only one way to form them back into a square. They should also each contain a critical part of the QR code so that the code cannot be scanned without all of the pieces. Lots of shapes can satisfy these conditions, but here is a pattern that works well.1

The players will have to place the pieces precisely to read the code properly. To facilitate this, print a reasonably large code (about 4in/10cm). It also helps to print on a heavy weight paper.


  1. Most people think of jigsaws as having interlocking pieces, which these suggested pieces clearly are not. So, perhaps this is technically more of a tiling puzzle, but making the pieces interlocking is probably overkill. ↩︎

Mar 25, 2023

QR Fold In

This puzzle presents the players with a piece of paper with pieces of QR code printed on it. The codes cannot be properly scanned on the flat paper.

The trick is to fold the paper to bring the pieces of QR code together. I suggest using a simple fold reminiscent of Mad Fold-Ins (also known as an origami pleat fold).

Creating a fold-in image is not difficult. Simply cut the image in half and separate the two pieces by some distance perpendicular to the cut.

The folds have to be pretty precise to be properly scanned. To help, you can provide a little overlap in the QR pieces and guiding lines on where to fold and align the two pieces.

Figuring out and doing one fold is pretty easy. If you want to add an extra challenge, you can make a second fold in a different direction. This can be done by cutting the image for a fold in one direction, and then treating the entire result as an image and cut in a different direction. (Note that the players will have to fold in the opposite order you cut the images to create it.)

Here is an example that requires a horizontal fold and then a little more tricky diagonal fold.

Mar 22, 2023

QR Cube

Turn a 3D rotating cube puzzle, like a Rubik’s Cube, into a key for your escape room by gluing a QR code to one of its faces. Mix up the puzzle, and then have the players unscramble the QR code to proceed.

To be clear, solving Rubik’s Cube puzzles is tricky, and it is unreasonable to expect players to solve the entire puzzle. But solving one face of the cube is much easier, and someone not familiar with the puzzle should be able to put together a QR code on one side.

This puzzle is easy to make, but there are a few things to keep in mind.

First, although the most common form of puzzle is made of 3x3x3 bricks, consider getting a 2x2x2 puzzle like the one pictured above. This will be a bit less time consuming for players, particularly those not experienced with Rubik’s Cube. More importantly, the 3x3x3 puzzle has a square in the middle of each space that can be arbitrarily rotated in the solved face. Rotating the middle section might break the QR code, and it is hard to understand the correct orientation in a QR code.

Second, speaking of the orientation, it is possible to get all the correct colors on the same face but in the wrong position. If this happens with the QR code, the orientation will be wrong and it will not scan. Although not pictured here, consider superimposing a second, more recognizable image on the QR code, like demonstrated below, to help players orient the squares correctly.

Third, remember that the alignment of the QR code pieces have to be fairly precise to scan correctly. To help this, print the QR code to a heavy weight paper to help it hold its shape as the puzzle is spun. Also, to make sure the orientation is correct, glue the code on first and then cut it in place. Put a dab of rubber cement on each square of the face and press the QR code to the cube. Then take a sharp knife and cut the paper along the seams of the cube.

Mar 25, 2023

Fold Back QR

This QR construction involves a single piece of paper. It has half of a QR code on each side and (optionally) a QR code in the middle.

The middle (full) QR is a decoy. If players scan it, it just leads to a red herring.

The real clue is the other QR code, which is divided in half and placed at opposite ends of the paper. The left half of the QR code is on the right side of the paper and the right side of the QR is on the left side of the image.

To solve the puzzle, players must fold the page backward to bring the two ends together on the opposite side.

On the other side, players must line up the edges of the QR code.

To make the QR alignment possible, the ends of the paper need to be trimmed right to the QR code. Also note that to make the code work players need to be precise about the alignment. Thus, make sure there are enough cues (like the bounding box shown here) to get the alignment correct.

Jul 4, 2024

Simple Machines

With some pulleys, levers, or other simple machines, you can make your escape a live space that responds to the players actions.

Commercial escape rooms often have moving parts to respond to the players' puzzle solving and progression in the game. These are often driven by electronics and motors. Such machines are likely beyond the cost and time for a one-time escape game in your house.

Our goal with these “puzzles” is to replicate the experience of actions happening in response to actions using cheap and simple means. Some of these machines are in response to solving a puzzle. Others can form part of a puzzle.

Hook Pulley

Hook Pulley

A hook and some string form a simple gravity-driven pulley mechanism.

Hanging Boss

Hanging Boss

The main antagonist is revealed and then defeated.

Jul 13, 2024

Subsections of Simple Machines

Hook Pulley

To make a simple gravity-driven device, screw a hook into the ceiling and feed string through it.

The string on one side of the hook will be attached to an object that will be hanging off the hook. This object will either be out of reach or will be covering something important.

Extend one end of the string toward a fixed object in the room that it can be tied to. But don’t tie it directly to that object. Connect the string to the shackle of a padlock with a second string attached to the fixed object.

To solve the puzzle, the players must unlock the padlock and remove it from the strings. When they do, the hanging object will fall to the ground and reveal the next clue.

A doorknob on a closed door makes a good fixed object to tie the lock-end part of the string. Of course, the door needs to stay closed until all hook-pulley locks are removed. If opening this door is part of the escape room, you should make solving the puzzle to open the door dependent on clues revealed from these locks attached to it.

The hanging object that falls should be heavy enough to pull the string through any hooks. If the hanging object is very light, the friction of the string will keep it suspended. That said, don’t hang something too heavy. You could run the risk of pulling the hook off the ceiling, damaging something it falls on, or hurting a player. Also, to prevent hurting anyone, hang the object somewhere players are unlikely to be standing such as against a wall or over a table. To get the hanging object in the right place, you will often need two hooks, one where the object hangs and one by where the padlock is anchored, and the string is extended between these two hooks.

The falling object should provide the next clue to advance the game. You can be creative with the object that falls; make the action part of the plot of the room. For example, if the plot of your room includes a helicopter crash, hang a model helicopter with a clue inside. When the puzzle is solved, the helicopter dramatically falls. (You can make it out of something like Lego to have it dramatically break as well.)

When using strings, it’s good to remind players that unknotting the string is against the rules. That ruins the fun of solving the puzzle. Also, when hanging things from the ceiling, let players know not to attempt to pull items hanging from the ceiling. In addition to circumventing the puzzle, it can yank the hooks out of the ceiling.

Jul 13, 2024

Hanging Boss

An engaging story for an escape room will have the players working together to overcome an imperative adversity. This might involve defeating a particular person or beast. This hanging boss provides a method to reveal and then defeat the “boss.”

Game Play

The hanging boss starts mounted on the ceiling. It should be unrecognizable and out of reach. If players try to interact with it directly, remind them not to pull things off the ceiling.

The hanging boss actually serves the function of two boxes, each with its own puzzle and each revealed with a lock on a hook pulley. The first lock drops the tail end of the boss. The boss will become unfurled and hang from a second string from the ceiling. The boss can be a figurine (such as a Halloween decoration), a cardboard cutout, or some other physical representation.

When the boss is revealed, a clue is also presented. It could be an item dropped when the tail of the boss is lowered, or it could be written on the boss so that it is only visible once the boss is revealed.

The second and final lock on a second hook pulley drops the entire boss to the floor, signifying its defeat. Now that the boss is on the floor, the players can access a clue mounted to the top.

Setup

The setup of the hanging boss is done in the reverse order that it is solved. Its head is first hung in place, and then the bottom is pulled up to the ceiling.

The first step is to mount the contents of the second “box” on the boss’s head. An easy way to do this is to punch a hole in an envelope and place the clue(s) inside of the envelope. Feed a string through the hole in the envelope and tie it to the boss’s head.

From here, loop the string around a hook pulley in the ceiling and suspend the boss by connecting the other end of the string to a fixed object in the room through a padlock. (See the hook pulley puzzle for more details on setting up the figure so that it can be dropped once the padlock is opened.)

Once the boss is hanging in place, tie a second string to the bottom of it. If the boss is made of fabric, it can help to attach a safety pin to the fabric and tie the string to the pin. Then, feed the string through a hook pulley, pull the entire boss up to the ceiling. Mount it to a fixed object through a second padlock. Make sure the strings for the head and tail do not get tangled with each other. Once the boss is in place, place any items for the first “box” on top or rolled inside. They should stay in place until the tail is dropped, at which time the items should fall to the floor.

Jul 14, 2024

Miscellany

Here is a collection of more puzzles that do not fit cleanly into any of the other categories.

Sketch Directions

Sketch Directions

Players must “sketch” a pattern on a directional lock.

Jul 7, 2024

Subsections of Miscellany

Sketch Directions

In this puzzle, players are given a simple object to sketch. A drawing is given with a particular direction to draw each line or curve of the sketch. For example, you could provide the following figure to demonstrate how to write out the word “HELLO” (perhaps for children just learning how to write).

To solve this puzzle, players must mimic the drawing directions in a directional lock. For example, to “draw” the H, the players enter down-down-right into the directional lock. Two “write” the entirety of this word, players enter down-down-right-down-right-right-right-down-right-down-right-left.

Another way to set up this puzzle is to have a template showing the directions for all letters, and then instruct players to “write” out a word. This level of indirection will make the puzzle harder.

The previous example used letters, but this puzzle could work with any symbol. For example, here is a symbol with directions associated with it.

This example would require the directions right-down-left-right. To make the puzzle a little more challenging, you can provide multiple symbols and provide hints on which one to use.

When creating these diagrams, make sure that directions are given for each curve. Also make sure that the directions are clearly left, right, up, or down. Do not use diagonal if that is not supported by the physical lock. You will see in these examples that diagonal lines still have an arrow in a horizontal or vertical direction.

Jul 7, 2024

Escape Rooms

Here are some suggested escape room games that you can set up. Each one of these escape rooms has a basic plot that drives the game along. The anatomy of these escape rooms is described by a collection of rooms and boxes. With each room and box is a suggestion for a puzzle to open it.

Although you are welcome to adhere directly to the suggested rooms, feel free to make changes. Change the ideas at will to fit your physical space, to fit the puzzles you are most interested in constructing, or to match the skills and enjoyment of the players.

Virus

Virus

A new virus outbreak is becoming the next pandemic. Your team must work quickly to avert a world-wide disaster.

Ghost Chasers

Ghost Chasers

A group of paranormal investigators must chase down ghosts, free souls, and battle evil.

Jun 23, 2024

Subsections of Escape Rooms

Virus

Synopsis

Virus is an escape room that follows the players as they battle a new pandemic. This is a good place to start if you are creating your first escape room. It is a fairly small escape room in terms of the number of puzzles and spaces. The suggested puzzles are fairly easy to set up, and there is a lot of flexibility in replacing puzzles if you so desire.

The game is divided into two spaces. They are themed first as an office space and a laboratory. The flow diagram is drawn at the end of this page as well as the setup. This setup also has a list of materials you can use to help you build the puzzles.

Scenario

The players are researchers at a microbiology and infectious diseases laboratory. The lead researcher of the lab, Dr. Sarah Beaker, has been away in the field researching a recent outbreak of NEONORO, a deadly and highly infectious virus, while you work at the home base to understand the nature of the disease.

Today at work, the players are presented with a package sent from Dr. Beaker. It contains a note (among other clues) in which she is requesting help from the players.

As you know, I have been traveling the world researching NEONORO and helping where I can. Thank you for taking care of the laboratory in my absence, but things have gone sideways and now I need your direct help.

First, we need to reestablish communication. General Halftrack, who originally sponsored this excursion, has suddenly tried to block my investigations. He has severed my connection to our mail server. We do not have time to mail letters back and forth.

I cannot fix my connection from here. You must do it from the lab complex. I am sending you the digital codes to do it.

Dr. Beaker is stranded without communication. The players need to reestablish this communication.

Office Space (Room 1)

The players start in a room themed as standard office space. Simple office materials (desk, table, chairs, bookshelf) set the theme.

The players start with a packet of material sent from Dr. Beaker. Other clue puzzles, particularly those that are paper based or require a flat surface, may also be placed around the room.

Reestablishing Email (Box 1)

Using clues from the package provided by Dr. Beaker’s package, the players reestablish communication by connecting to her secret email.

Suggested Puzzle: The package contains a piece of paper containing a QR fold-in. When scanned, the solved QR code sends a player’s phone to an online document or web document that has an email from Dr. Beaker with further instructions to find a formula for virus treatment and break into her private lab.

From: Dr. Susan Beaker <susan.beaker@ccd.gov>
To: Virus Research Team <research-staff@ccd.gov>
Subject: Please help


Good job! You have reestablished my connection to our communication and research notes. Since General Halftrack isolated me 3 days ago, I have been desperate for help.

To start, I need you to find the formula to the virus treatment that I developed merely 2 day before I left for this emergency trip. Sensing danger, I locked away my notes, and it appears I was right to do so. I cannot give you instructions directly over this insecure channel, but you are clever and I know you will figure it out.

Next, I need you create a secure cryptographic link to me so that we can talk more freely. This can only be done from within my private lab. My lab is locked, so you will have to break in.

These 16 weeks on the road have been exhausting, and I’m so glad to be able to talk to you again.

–Suzzy

Getting the Formula (Box 2)

Per Dr. Beaker’s email, the players need to find the formula for treatment. Because the email is not secure, Dr. Beaker cannot overtly say how to get the formula. But the email contains a hidden code that is used to open a box revealing some of Dr. Beaker’s lab notes containing the formula (and multiple other items used later).

Suggested Puzzle: Dr. Beaker’s email contains a hidden message with a code to the box containing her formula. The previously shown message fits will with the number words puzzle. This online document can be a target for this puzzle.

Once open, the box contains lab notes describing a formula Dr. Beaker has been working on such as this.

Lab notes of Dr. Susan Beaker

We have made good progress on a formula to reduce respiratory infection in patients. The compound includes the following elements.

  • Sodium
  • Bromine
  • Mercury
  • Boron

The formula is currently unstable, but we have high hopes to stabilize the compound.

Finding the Doctor’s Stash (Box 3)

Dr. Beaker has hiding a secret stash of “oregano.” She has also misplaced some critical items that the players need with this stash, so they will have to find it.

Suggested Puzzle The crossword lookup puzzle works well here. The crossword itself can be simply found in the room as something someone randomly left. A player can solve the crossword while others solve other parts. You will likely need to create a custom crossword to match some sequence of items in the room.

The resulting code opens a box containing some items required for later puzzles. I personally also place a small baggie of oregano, which has no practical value but adds some humor.

The Doctor’s Lab (Room 2)

According to Dr. Beaker’s email, the players need to break into the lab. The lab is a second room behind a locked door. The players will have to solve a puzzle to unlock the door to this room.

The room itself should be themed like a laboratory. It can have props like flasks and tubes that are reminiscent of a lab. More puzzle pieces and boxes are placed in this room.

Suggested Puzzle The stick word grid puzzle can be used here. The sticks can be hid in box 3 and/or others, and the formula gives the arrangement of the sticks. In the example of the formula above, players can translate the names of the elements and convert them to element symbols. (A periodic table should be provided for reference.) I used the list of symbols above to arrange the sticks below to spell out a message with a numerical code.

Random Lab Stuff (Box 4)

Not much to advance the plot here. The players rummage through the lab to find more clues.

Suggested Puzzle You can use a paper segment display to provide a code. The coded pattern can be provided in a box in the previous room, and the decoder device in the room.

A Mutation (Box 5)

On entering the lab, the players search around to find notes from Dr. Beaker about the progression of the NEONORO virus.

Suggested Puzzle One of the items in the lab is a container containing a key and a faux caustic liquid. The players must fish the key with a magnet provided in a previous box.

Along with other clues, this box contains a note with progression of the NEONORO virus and further instructions.

I have discovered something very strange about this recent mutation of the NEONORO. We are starting to see some very unique behavior.

I need to talk to you securely. Hack into our encrypted system so that we can send messages freely.

Suzy

Email Login Page (Box 6)

The players must find a way to log in to Dr. Beaker’s personal email.

Suggested Puzzle The note about the mutation contains a QR code that links to an email login form. The username is provided and the players must fill out the password.

However, there are no clues about what the password might be, and there is no logical answer. This is an example of a pointless form, and attempting to guess a password is pointless. Instead, players need to notice the Reset Password link, which will take them to the correct form.

Survival Kit (Box 7)

The NEONORO virus is about to get much worse. The players need to open a survival kit. The kit contains foam dart blaster toy guns and part of the final clue to the exit door.

Suggested Puzzle You can use a jigsaw holes puzzle for this box. The base board would be placed in the first room, and the first part the fill pieces are in an early box. This gives the players an early chance to get started and might result in a fake code. A final group of puzzle pieces in box 4 reveal the final code.

Zombies! (Box 8)

The players must hack into Dr. Beaker’s personal email to get private messages. Once they do so, they can get important information directly from Dr. Beaker.

Suggested Puzzle The result of box 6 is a reset password form that provides a backdoor to accessing the email without knowing the password. The reset form has 3 typical questions:

  • What are your favorite FOODS?
  • What MONTH were you born?
  • What is the name of your CHILD?

The players don’t directly know the answers to these questions, but there is a clue to help them figure it out.

Throughout the game the players have been collecting Styrofoam cups with letters written around the rims. At this point in the game, the players have collected 5 such cups. When stacked together, the cups form a cryptex.

The players need to stack the cups in the right order and twist the cups so that the highlighted words in the security questions, FOODS, MONTH, and CHILD, are spelled on the cups. The remaining letters form the words of the answers to the security questions: CANDY, MARCH, and JOHNY.

Once the players enter these words in the reset password form, they are taken immediately to a secure note from Dr. Beaker. At the bottom of the note the code to a box of physical items.

From: Dr. Susan Beaker <susan.beaker@cyberdyne.gov>
To: Virus Research Team <research-staff@ccd.gov>
Subject: Zombies!


Thank goodness you were able to get into the lab and access our secure communication system! I have a lot to tell you that you must keep secret.

My investigation of NEONORO patients has revealed something startling. We all know that 5-10% of patients develop serious respiratory problems. But this turns out to be only a minor side effect of the disease. The true nature is much, much worse.

We have found that the virus lies dormant in seemingly healthy patients. Over the course of about 6 months the virus mutates, and its behavior changes. At this point, the disease attacks the cerebrum, drastically reducing cognitive function. From there, the virus rapidly progresses to the adrenal glands, which respond by generating capacious amounts of cortisone and adrenaline. At this point, the patient becomes mindlessly aggressive.

For lack of a better term, these victims are turning into zombies. They ruthlessly attack any living thing within reach. And as they salivate and bite, they continually spread the disease to other victims. I estimate we have about 4 days to contain this before we have a global disaster.

Keep this on the down low! In particular, I do not trust General Halftrack. The behavior of this virus suggest there might have been some military engineering behind it.

Fortunately, I have prepared for this (rather predictable) event. I stockpiled some supplies in the laboratory. Unfortunately, I don’t remember where I put everything. Start by looking in my briefcase. The code is 4288.

Once you have gathered everything, I need you to come to me. Hurry!

–Suzzy

Find Dr. Beaker (Exit)

The final challenge of this escape room is to meet up with Dr. Beaker so that she and the players can together battle the NEONORO virus raging the planet. This will set the players on a globetrotting adventure following her steps.

Suggested Puzzle To find Dr. Beaker, they have to follow the path she made while in the field investigating the virus. The map trace puzzle allows players to do this. In the room is a provided map of the world. This can be a printed poster, a globe, or board from a game that is played on a map.

Scattered in boxes around the room are clues on the locations Dr. Beaker has visited, perhaps in the form of airline tickets with departing and arrival locations. The players have to put these locations together in the proper order and then trace that itinerary on the map. The directions provide the code for a directional lock on the exit door.

Attack! (Bonus)

Once the players solve the final puzzle and open the exit door, they have completed the escape room. As a fun (optional) bonus reward for completing the room, the players get to shoot their way through an onslaught of zombies.

To set this bonus up, place some foam dart blaster toy guns (such as Nerf guns) in the survival kit. Also, print up some pictures of zombies and post them on the far side of the exit door. When the players open the exit door and see the zombies, you can ramp up the tension by yelling. “Oh, no! Zombies. Quick, grab your guns. Shoot your way out!” At this point, the players are free to get rambunctious in running around and shooting targets.

There is no additional puzzle in this activity. But this is a very fun way to end the challenge of your escape room.

Flow Diagram

The materials and suggested puzzles of this escape room follow the following flow diagram.

graph TB;
  R1(Room 1: Office Space) --> B1 & B3
  style R1 fill:#fee,stroke:#b66
  B1(Box 1: Reestablish Email) --> B2
  B2(Box 2: Getting the Formula) --> R2
  B3(Box 3: 'Oregano' Stash) --> R2
  R2(Room 2: Lab) --> B4 & B5
  style R2 fill:#fee,stroke:#b66
  B4(Box 4: Lab Stuff) --> B7 & B8
  B5(Box 5: A Mutation) --> B6
  B6(Box 6: Login Page) --> B8
  B7(Box 7: Survival Kit) --> E
  B8(Box 8: Zombies!) --> E
  E(Exit: Find Dr) --> Bonus
  style E fill:#fee,stroke:#b66
  Bonus(Bonus: Attack)

Equipment and Setup

Here is a list of equipment you will need if setting up your escape room in the same way as described above. This is organized by the items in the flow diagram above. Where possible, I have provided material for you.

  • Starting packet contents (handed to players at start)
  • Room 1: Office Space
  • Box 1: Reestablish Email
    • Puzzle: QR fold-in
      1. Fold Clue 0.0.2 to build proper QR code.
      2. Code leads to on-line email.
    • Items: This is not really a physical box, but rather a page providing a written message.
  • Box 2: Getting the Formula
  • Box 3: ‘Oregano’ Stash
    • Puzzle: crossword lookup
      1. Solve the crossword puzzle (Clue 0.0.3).
      2. Find equipment listed in Clue 1.0.2 in the completed puzzle.
      3. The numbers for each word forms the digits of the code.
      4. Answer: 6834
    • Items: A container like a bag, duffle, or purse containing personal items.
      • Clue 1.3.1: Popsicle sticks with element symbols written in this pattern
      • Clue 1.3.2: A magnet on a string
      • Clue 1.3.3: Puzzle pieces set 1 (optional)
  • Room 2: Lab
    • Puzzle: stick word grid
      1. Translate the element names in the formula (Clue 1.2.1) with the periodic table (Clue 1.0.1).
      2. Arrange the popsicle sticks (Clue 1.3.1) so that the top element symbols match the translated list in the formula.
      3. The letters of the formula are put together to form a message: N I Ne F O U R Ni Ne O Ne -> NINe FOUR NiNe ONe
      4. Answer: 9491
    • Items:
      • Clue 2.0.1: Acid beaker (A vase or other container with an opening too small to reach into the bottom. In the container is some water and a key. Under the container is a note warning/instructing players not to move or empty the container, which would be cheating.)
      • Clue 2.0.2: Paper with coded segment pattern
      • Boxes 4, 5, 7
  • Box 4: Lab Stuff
    • Puzzle: paper segment display
      1. Lay the coded segment pattern (Clue 2.0.2) on a flat surface.
      2. Place the display hole template (Clue 1.2.2) on the left side of the pattern to reveal the first digit.
      3. Slide the hole template to subsequent positions to reveal the rest of the digits.
      4. Answer: 3594
    • Items:
      • Clue 2.4.1: Cryptex (This pattern to help form cryptex out of styrofoam cups.)
      • Clue 2.4.2: Puzzle pieces set 2
  • Box 5: A Mutation
  • Box 6: Login Page
    • Puzzle: pointless form
      1. Scan the QR code on the message about security protocols (Clue 2.5.2) to access the login page.
      2. The form will always report “Incorrect Password”. There is no correct password.
      3. The players click the “Reset Password” link at the bottom to access the actual form to access the system.
    • Items:
  • Box 7: Survival Kit
    • Puzzle: jigsaw holes
      1. Players add puzzle pieces set 1 (Clue 1.3.3) to base jigsaw puzzle (Clue 0.0.4). This will reveal one set of digits.
      2. Players add puzzle pieces set 2 (Clue 2.4.2) to jigsaw puzzle to reveal second set of digits.
      3. Answer (suggested): 1547
    • Items:
      • Clue 2.7.1: World Map
      • Clue 2.7.2: Foam Dart Guns
  • Box 8: Zombies!
    • Puzzle: cryptex
      1. Players rotate the rings of the cryptex (Clue 2.4.1) to form the words (foods, month, child) highlighted in the password reset form (Clue 2.6.1).
      2. Next to each of these words is a secondary answer word (candy, march, tyler).
      3. These words are entered into the respective box in the form.
      4. Successfully submitting the form provides access to another email from Dr. Beaker.
      5. At the end of the email is a briefcase code.
      6. Final answer: 4288
    • Items:
  • Exit: Find Dr
    • Puzzle: map trace
      1. Order the boarding passes (Clue 2.8.1) by matching arrivals to departures to determine the order countries were visited.
      2. Trace the country order on the world map (Clue 2.7.1).
      3. Enter the primarily North/South/West/East directions into a directional lock.
      4. Answer: South, East, North, East, North, West (i.e., Down, Right, Up, Right, Up, Left)
      5. Note: If you cannot get a directional lock, consider this directional lock alternative.
  • Bonus: Attack (optional)
    • Place some pictures of zombies outside of the exit door.
    • Players grab the foam dart guns (Clue 2.7.2) and shoot at the zombie targets as they “fight” their way to Dr. Beaker.
Jul 1, 2022

Ghost Chasers

Synopsis

Ghost Chasers is an escape room that puts players in the role of paranormal investigators. The room has plenty of puzzles, fun theming, and multiple developments in the plot. When creating the puzzles for this room, I incorporated ideas from actual tools used in paranormal investigations. Whether you believe in them or not, it is fun to pretend.

The game is divided into two spaces. The first space features a dining table with place settings. A dining area is perfect for this space. The second space represents the spirit world. It should be a dark space with spooky lighting and decorations. Black lights and Halloween decorations work well here. The flow diagram and setup are at the end of this page. The setup also has materials you can use to help you build the puzzles. Also at the bottom is an audio quick reference that you can use as a game master to have audio cues available to play at events.

Scenario

You (the players) are paranormal investigators. Yesterday, a desperate voice on the phone called you to a mansion on the outskirts of town. When you arrive, the door pushes open when you knock, but your host is not there to greet you. When you step inside, the door slams shut and latches behind you. A moment later, candles flicker to life on their own. The room looks normal, but the lack of living people is unnerving. You can feel that there is something wrong.

It is time to get to work. Collect the tools of your trade and investigate what spirits may be infesting this site.

Living Space (Room 1)

The players start in the normal living area of a home. The space is intended to be the area of a house where one might meet guests. A dining room works well for this space.

The room should contain a table with several place settings of plates, glasses, forks, knives, etc.

Start Tool Collection (Box 1)

The players get together their ghost hunting tools. This first box collects items for opening up the tool boxes.

Suggested Puzzle Mounted on one wall is a sequence of digits. Mounted on the opposite wall is a mirror. The players need to solve a reflected code puzzle by positioning themselves to view the digits in the mirror. The mirror reflection has the correct code to open the lock.

Ectoplasm Reveal Tool (Box 2)

The players collect some tools they need for their task. The first tool on the list is an “ectoplasm reveal tool.”

Suggested Puzzle The cutlery in the place settings on the dining table look normal. But on the underside of the knives are letters. The letters will make little sense at first, but the knives can be put together in a stick word grid. The words spell out a message that points to a location for players to find a key where they normally would not look. I made the message “look under chairs”.

The key opens a box that contains, among other things, an “ectoplasm reveal tool” (an ultraviolet light). It will be used later to reveal secret messages.

EMF Tool (Box 3)

Another tool the players collect is an electromagnetic frequency (EMF) detector. An EMF detector reads emissions that come from electric power lines and electric devices. Some paranormal investigators believe that ghosts can emit electromagnetic radiation and use EMF detectors to attempt to find ghosts.

Suggested Puzzle Create an imitation EMF that contains a map of the room that points to the location of a hidden object. The item might be a key, which is easy to hide, that opens a larger box.

I created the map as a simple web site that imitated the EMF tool and provided the map. There are straightforward tools for publishing web sites even for users with no such experience. An even easier solution is to drop a map image as an online document.

A QR code is used to direct players to the online map. I used a QR Cube, but any QR puzzle would work.

EVP Tool (Box 4)

The players search for an electronic voice phenomenon (EVP). EVP is a real thing that paranormal investigators do. The idea is to do an audio recording in a quiet room. Then you play back the recording and listen for stuff in the background static. (Our pretend tool will work better than in real life.)

Suggested Puzzle The first step is to have a QR construction puzzle that will make a players phone EVP recorder. Here is a fold back QR puzzle from box 1 with a QR code that will take players to an EVP simulator.

In the EVP simulator, players first have to hit the “Record” button and then wait for the recording. Players will then be able to play back the recording. They will first have to hit the “Vol Up” button until the volume level is high. Once they do, they can play the following audio.

(Download)

If the players listen carefully, in the static they can hear the numbers six-six-four-three, which form the combination to the box’s lock.

The box contains an encoding for astrological symbols, which will be used in a later puzzle. The encoding can be embedded in its own symbol algebra.

♉ + ♉ + ♉ = 9

♉ + ♑ + ♑ = 13

( ♉ × ♑ ) - ♐ = 13

♉ + ♑ + ♐ + ♐ + ♍ = 13

The answers to this puzzle ♉-3, ♑-5, ♐-2, ♍-1. If you don’t think the players will enjoy doing math homework, you can alternatively just give a straight lookup.

Research (Box 5)

The players collect some research materials. In particular, they find an article about dream analysis that will be useful later.

The players also find an enigmatic list of phrases.

Secrets to Long Life

Be Loving

Reap Compassion

Laugh Madly

Murder Kindly

Suggested Puzzle Players have to find printed messages underneath or on the underside of the plates in the place settings. The message initially does not mean anything, but a further clue is revealed with the UV flashlight (ectoplasm tool).

There are at least two ways to set up this puzzle. If you have a word lock, print a single word under each plate to form a meaningless phrase, and then circle one of the words with an invisible ink pen. The players must reveal the word with the UV flashlight and use that word on a lock.

If you prefer to use a number lock, print a single digit under each plate and place them in random order. In invisible ink, write numbers to indicate the order of the digits to form a code for a lock.

Summon Lizzy (Box 6)

The players use the tools at hand to summon the spirit that is haunting this house. The players are contacted by a spirit who identifies itself as “Lizzy.” In the box have a picture of Lizzy. (The picture can be of any innocent looking girl. Find a random picture on the internet or that comes with a photo frame.) The picture comes with the following message.

Help! I’m Lizzy and I think I may have been murdered. Now I’m stuck in this limbo space: not alive, not dead. If I don’t escape soon, the wraiths will steal my soul forever. Open the portal to the spiritual world, release the spirit, and save my soul!

After the players open this box, you can play this audio file (for example, from a smartphone) to reinforce the situation.

(Download)

Additionally, players find an excerpt from Lizzy’s diary.

Dear Diary,

Today was the best Day of my life. I met the man of my dreams: Todd. We met at the park. He was walking his ferret. I was hiding in the bushes. He is sooooo cute with his pouting Lips and big brown Eyebrows. I didn’t have the courage to talk, but I did find out where he lives. Tomorrow, we’ll “meet” again. I’ll bring Mr. Knife for luck.

Suggested Puzzle The players summon Lizzy with a Ouija board. You can simulate this by shining the UV flashlight (ectoplasm tool) on a provided Ouija board. The revealed ink shows the path of the entrance code word.

You could probably construct this puzzle with a store-bought Ouija board. But if you are cheap, like me, you can just print the pattern of a board on a piece of paper. When I originally did this, I first attempted to print an image of a board. This, however, did not work because the invisible ink pen smeared the printer ink just enough to make out the path of the ink. Instead, you can use this replica of a Ouija board with a blank background so you can draw in the blank space between letters.

Learn Reiki (Box 7)

The players discover Reiki healing movements helpful for their goals. Reiki is an alternative medicine technique based on energy flows through the body. Part of Reiki involves moving your hands in various patterns to manipulate these energy flows.

This box has several Reiki patterns for the players’ reference.

Reiki is really a healing technique, not something that meant to unlock doors. But I think it is safe to say it works equally well for either.

Suggested Puzzle This box opens up with a code-word lookup puzzle. First, Lizzy’s diary (from box 6) has several words with odd capitalization: Day, Lips, Eyebrows, and Knife. The players need to match these with the word lists in the paper from box 5. These words translate to the numbers 4 4 8 2.

Spirit World (Room 2)

The second room represents the spirit world. This room should be spooky and contain ghostly decorations. Decorating this room is a chance to be creative. Halloween decorations can work well here. Making the room dark matches the theme, but make sure there is enough light to see the puzzles and avoid any tripping hazards.

Suggested Puzzle Of the symbols provided in box 7, one of them is labeled “open dimensions.” This is a clue that this symbol is used to open the portal (i.e., door) to the spirit world.

The symbol has ordered arrows giving the proper directions to replicate this symbol. The players must replicate these directions on a directional lock to open the door. This is a form of the sketch directions puzzles.

Astrology Reading (Box 8)

The players consult astrological charts to help them in their quest.

(I am unaware real paranormal investigators using astrology, but I think it meets the theme well.)

Suggested Puzzle Inside the spirit world is this map of the night sky with astrological symbols on it.

This map should be printed as large as possible (either on a poster or on multiple pieces of paper) to see its small features.

This map combines with the list of items in box 5 to form a grid lookup puzzle. The items in the list are “Be Loving”, “Reap Compassion”, “Laugh Madly”, and “Murder Kindly”. Focusing on the first letter of each phrase, we get B-L, R-C, L-M, and M-K. If we look up these pairs on the map (looking at columns first), we see that they point to the astrological symbols ♉, ♍, ♑, and ♐.

This still does not provide the code. These astrology symbols must be turned into numbers using the clue provided in box 4. This box either directly has the conversion of symbol to number or has a symbol algebra puzzle to assign a number to each. In the numbering provided in the examples above, these symbols translate to the code 3152.

Banishment Potion (Box 9)

When the players open this box, they find the instructions to create a banishment potion. When the players open this box, they get a potion recipe like this.

Banishment Potion

Ingredients

  • 2 tablespoons Pus
  • 4 sprigs Sneezewort
  • 1 cup Urine
  • 5 Tubeworms
  • 3 Cockroaches

Directions

Melt pus in a large saucepan. Chop sneezewort and add to pus. Sauté until sneezewort is soft. Add urine and bring to boil. Dice tubeworms and add to urine/sneezewort mixture. Return to boil, reduce heat, cover, and simmer for 15 minutes.

Pour mixture into a small trifle bowl. Slice cockroaches lengthwise and arrange on top in a pentagram.

Suggested Puzzle The banishment potion box can be opened with a code provided by the tea light message puzzle. The tea light is placed on the table in the first room and is lit as the players walk in. By the time the players open the second room where this box is, the code should be visible in the candle. The players just have to find it.

Lizzy Unchained (Box 10)

The players free the trapped soul, Lizzy, who pleaded for help (box 6). However, as soon as the players succeed in releasing Lizzy, she reveals herself as a malevolent spirit intent on committing evil.

When players unlock this “box,” a horrible figure drops from the ceiling. (The puzzle is set up as a hanging boss. A Halloween decoration of a ghost works well for the figurine of Lizzy.) When Lizzy unfurls, a note is also dropped revealing her true nature.

Fools! Now that you have opened the portal, I will unleash hell upon the Earth!

When Lizzy is revealed, you can also play an audio file to pump up the drama.

(Download)

Also dropping from Lizzy is a list of potion ingredients. This is a long list of weird ingredients, each with a random digit next to it.

Suggested Puzzle The clue to unlocking Lizzy unchained is provided by the EMF tool (box 3). I used the groovy blocks puzzle. This is a tricky puzzle, but providing the blocks early in box 3 will give players some more time to work it out.

Spirit Box (Box 11)

A spirit box in another device that paranormal investigators will use. It is an electronic device that makes a cyclic static sound and occasionally barks out words. What the spirit box is doing is quickly cycling through FM radio channels. It’s basically a digital FM radio with the tuner up button held down. As the radio scans through frequencies, it occasionally picks up a sound. Some people think this is spirits trying to communicate. (Others think it is a radio making sounds like radios do.)

Suggested Puzzle Like the other tools, the spirit box is emulated on a player’s phone and accessed through a QR code. Thus, a QR construction puzzle is appropriate. You can use a jigsaw QR puzzle here. The following QR code with the suggested cutout pieces works well.

These puzzle pieces come from box 8 (and possibly others).

Lizzy Defeated (Box 12)

The players concoct a banishment potion and apply it on the evil spirit Lizzy. On solving the puzzle, the players unlock the second part of the hanging boss. Lizzy falls to the ground, defeated. When Lizzy falls, you can play this audio file.

(Download)

After Lizzy falls, players find a shopping list.

Lizzy’s Shopping List

  1. Blood
  2. Bone
  3. Gore
  4. Pickles
  5. Violence
  6. Fructose
  7. Sweat
  8. Evil
  9. Dark
  10. Red Rum

Suggested Puzzle The banishment potion from box 9 and the list of potion ingredients from box 10 are combined in a variation of the code-word lookup puzzle. The ingredients of the banishment potion are Pus, Sneezewort, Urine, Tubeworms, and Cockroaches. Looking these up in the list of potion ingredients, we see these are associated with the digits 1, 2, 5, 9, and 0, respectively.

But this is not the correct order of the digits. Each ingredient has a quantity containing a number. The ingredients need to be listed in the order of these numbers: 1-Urine, 2-Pus, 3-Cockroaches, 4-Sneezewort, 5-Tubeworms. This order yields the correct code: 51029.

Escape House (Exit)

With Lizzy defeated, the players must close the connection to the metaphysical world and unlock the door to the outside world. Then they can emerge from the house victorious.

Suggested Puzzle The spirit box from box 11 plays a sound:

(Download)

Within this sound, words can be discerned: Evil, Gore, Blood, Pickles. In another variation of the code-word lookup puzzle, these words are cross-referenced in Lizzy’s shopping list from box 12. This provides the digits 8, 3, 1, and 4, which form the proper code 8314.

Flow Diagram

The materials and suggested puzzles of this escape room follow the following flow diagram.

graph TB;
  R1[Room 1: Living Space] --> B1 & B2 & B3
  style R1 fill:#fee,stroke:#b66
  B1(Box 1: Start Tools) --> B4
  B2(Box 2: Ectoplasm Tool) --> B5 & B6
  B3(Box 3: EMF Tool) --> B10
  B4(Box 4: EVP Tool) --> B8
  B5(Box 5: Research) --> B7 & B8
  B6(Box 6: Summon Lizzy) --> B7
  B7(Box 7: Reiki) --> R2
  R2[Room 2: Spirit World] --> B8 & B9 & B10
  style R2 fill:#fee,stroke:#b66
  B8(Box 8: Astrology Reading) --> B11
  B9(Box 9: Banishment Potion) --> B12
  B10(Box 10: Lizzy Unchained) --> B12
  B11(Box 11: Spirit Box) --> E
  B12(Box 12: Lizzy Defeated) --> E
  E(Exit: Escape House)
  style E fill:#fee,stroke:#b66

Equipment and Setup

Here is a list of equipment you will need if setting up your escape room in the same way as described above. This is organized by the items in the flow diagram above. Where possible, I have provided material for you.

Audio Quick Reference

As the players progress in the game, there are some audio files you can play at certain events to add ambience. Here is a quick reference tyo play each file.

Box 6: Summon Lizzy opened (Lizzy asks for help)
(Download)

Box 10: Lizzy Unchained (Evil Lizzy is revealed and threatens players)
(Download)

Box 12: Lizzy Defeated (Lizzy is defeated and falls to the ground)
(Download)

Jun 23, 2024

About

Thanks for visiting this site!

The Open Sesame web site is my hobby. My family and I have been enjoying our at-home escape rooms for several years. I post these pages of ideas in hopes that you find them fun and helpful.

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Dec 15, 2024

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Dec 15, 2024

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Sep 16, 2024

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