Paper and Pencil
Puzzles like crosswords and word finds are a common feature in newspapers
and other periodicals. Such paper-and-pencil puzzles can be featured as
part of an escape room.
That said, escape room players probably have not come to simply solve
paper-and-pencil puzzles, which are readily available in books and the
internet. Rather, the escape room should add a twist to the puzzle. The
paper-and-pencil puzzle will likely be fairly simple because it is really
serving as a key to a more unfamiliar puzzle.
Here are some suggestions on how to turn a simple paper-and-pencil into a
puzzle to incorporate into an escape room.
 | Use the solution of a crossword puzzle as a word lookup to find a code. |
 | Solving for words in a list reveals a crosswise code word. |
 | Make a simple algebra problem with symbols instead of letters. |
 | Hide a code in a word find puzzle. |
 | Use logic to fill in squares that reveal a code. |
Subsections of Paper and Pencil
Crossword Lookup
The crossword lookup is a 2-part puzzle. In the first part the players
solve a crossword puzzle. The crossword puzzle should be easy because
really it is just a distraction. In the second part, the players have to
realize that the words in the crossword answers match a sequence of objects
or words elsewhere in the room. The players can then replace the words with
the number of the word in the crossword to get a number code. (This is much
like the code-word lookup puzzle except the word lookup is less obvious.)
Here is an example of how this puzzle might work. We could start with
providing this crossword.
Players need to solve this puzzle. Here is the completed crossword.
Again, the crossword should be easy to complete. You can provide some
answers before you start to help.
At first, solving the crossword does not seem to have helped. But, the
second part of the puzzle is a sequence of items. For example, this shelf
of animal figurines.
On this shelf are 4 animals in the following order: dolphin, rabbit,
dragon, and seal. The trick is to recognize that these words are also in
the crossword. As with any crossword, each word has a number
associated with it. In this case, dolphin is clue 3, rabbit is clue 1,
dragon is clue 2, and seal is clue 6. Doing the word-number substitution we
get the code 3126, which can be used on a combination lock to open a box or
room.
Note that you will probably need to create your own crossword to implement
this puzzle with words that match what you are matching them to. Because
the crossword is meant to be simple, creating it should also be simple. To
help, you should be able to find several sites to create a puzzle from
words that you provide with a simple internet search.
Horizontal Fill In
In the horizontal fill in puzzle, players must fill in a list of words
based on clues and information about the escape room. When filled out, a
vertical column reveals a code word. This puzzle is similar to a crossword
lookup except the players are not expected to solve the clues with prior
knowledge. Instead, items in the room provide hints on the proper words.
The horizontal fill in puzzle starts with a piece of paper with a grid with
a clue along each row. One of the columns will have a bold box. Here is an
example of a horizontal fill in.
Given only this grid, there is no reasonable way the players can be
expected to fill it in. But as they explore the room, they will find
innocuous items that hint at the answers. One such item could be a business
card like the following.
The players might not know what a sommelier is, but the description at the
bottom should lead them to know that “Fortunato” is the “wine expert” of
the first line.
Likewise, there might be a portrait like the following on the wall.
The players need to make the connection that the “general” in the picture
fits the clue for the second line in the puzzle.
Once players find all the items around the room and make the connection to
the puzzle, they can complete the puzzle and get a result like this.
With the puzzle filled out, we can read a code word in the vertical column
with a bold outline: RAVEN.
Symbol Algebra
A symbol substitution cipher replaces a set of symbols/images/icons with
letters or numbers. But to ad a challenge to the puzzle, don’t simply give
the players the lookup. Make them work for it.
Hide a conversion from symbol to number in a simple math problem. This
takes the form of solving algebra, but with pictures instead of letters for
the variables. Here is a simple example.
🍗 + 🍗 + 🍗 = 12
🍗 + 🥖 + 🥖 = 20
🥖 - 🍮 = 7
🍮 + 🍗 + 🧀 = 7
🥗 + 🍮 - 🍗 = 0
Note that this problem is straightforward to solve. You don’t need a
technique like Gaussian elimination. The system is easily solved from the
top down.
The first line has 3 🍗 equal 12. Thus, 🍗 must be 4. The second line has
🍗 + 🥖 + 🥖 = 20. Thus, 2 🥖 sum to 16, and consequently 🥖 is 8. By the
third line, it is clear that 🍮 must be 1. From there, it is easy to get
that 🧀 is 2, and by the fifth line 🥗 3.
OK. The players have solved the puzzle. Now what? These values are not
useful until coupled with another clue. This could be coupled with any
puzzle that involves listing symbols in a certain order such as grid
lookup. Here is a simple example using a code-word lookup with a clue
containing a list of food for a meal.
Reception 5 Course Meal
- Bread Assortment
- Cheese Platter
- Salad
- Roast Chicken
- Flan
To completely solve this puzzle, the players have to (1) solve the algebra,
(2) notice that the images used for symbols in the math are referenced in
the menu, and (3) list the numbers associated with each food symbol in the
menu’s order: 82341.
Word Find
A word find is a simple puzzle with a grid of letters and a list of words
hidden in the grid. Players need to find the sequence of letters in the
grid matching each word and encircle them.
The trick it to recognize that the bands around the words themselves form
a pattern to reveal a code.
Here is an example of a word find.
As with any word find, the target words are difficult to spot. With some
searching, the words can be found as follows.
Looking carefully, we can see the marks are arranged in the pattern of a
4-digit code: 4710.
Nonogram
A nonogram (also known as a picture cross) is a grid of squares with a list
of numbers along a horizontal and vertical axes. The object of the puzzle
is to fill in squares to reveal an image.
The numbers on the axes each dictate a group of squares that need to be
filled in. For example, if a row has the numbers “2 3 1”, then that row
has a group of 2 consecutive squares filled, followed by 1 or more empty
squares followed by 3 squares filled, followed by 1 or more empty squares
followed by 1 filled square. There could be empty squares on either end.
Here is an example of a nonogram puzzle.
The secret to solving a nonogram puzzle is to find places where squares
must be filled in. In the previous example with a 9x9 grid, two of the
columns has “6 2”. Because the two blocks plus the minimum separator of one
square takes up a total of 9 squares, there is only one way to fill in
those columns. You can also sometimes deduce squares in rows or columns
that are not totally full. For example, the topmost row has a “6”.
Regardless of where this block is placed in the row, the middle three rows
must be filled. Because there is also a “1”, two more squares to the left
must be filled. As deductions are made, mark squares that both must be and
cannot be filled.
The previous puzzle can only be filled as follows, revealing a lock code.
When you make a nonogram, it is best to go back and attempt to solve it. It
is possible to make a nonogram that does not have a unique solution. I find
it is a bit easier to make a solvable nonogram by filling out the
background and making the digits the negative space.